Barotrauma
44 평점
B-71(L) light-fortress
2
   
어워드
즐겨찾기
즐겨찾기됨
즐겨찾기 해제
파일 크기
게시일
업데이트일
330.164 KB
2020년 9월 23일 오후 12시 46분
2023년 7월 9일 오전 8시 19분
업데이트 노트 16개 (보기)

다운로드 위해 구독하기
B-71(L) light-fortress

설명
Early production models of the B-71 refitted for the export market, the L version can be distinguished by a slightly shorter hull, a simplified turret layout, downgraded engines and the absence of the most advanced features to reduce the costs of maintenance of the ship and the training time of the crew.

Displacement 16.539 flat-tons
Max speed 21km/h
Max dive speed 13km/h
Armament:
- Coilgun x3
- Railgun x1
- Free emplacements x2

==============================

This ship is based on the original B-71 Sub-Fortress simplified to be more AI friendly and easier of access to new players.
https://gtm.you1.cn/sharedfiles/filedetails/?id=2218605033
댓글 28
Lynx 2024년 5월 17일 오후 1시 45분 
i love this sub so much, have a few Awards.:spiffo:
StANP 2023년 10월 30일 오전 3시 38분 
Ah nvm. Just found out its a issue of mine for applying the mod during an existing campaign, something with the old id card not compatible with workshop sub (got this info from the Malachite creator). Still works if you start a new campaign though.
StANP 2023년 10월 29일 오전 9시 24분 
Really awsome sub, I kinda dig the bomber crew style to sub building since the Bronze Age. There's a problem though I can't open those locked (for roleplay) lockers in single player even when switching to the captain, captain's locker doesn't grant me access even with ID.
MRIBat 2023년 7월 9일 오전 10시 45분 
guess I don't need my fixed version anymore
MRIBat 2023년 7월 9일 오전 10시 45분 
Cool
FLX  [작성자] 2023년 7월 9일 오전 8시 20분 
It's fixed. Thanks for the feedback.
MRIBat 2023년 7월 8일 오후 5시 02분 
Bottom coil gun does not work. Can't interact with it sadly
MRIBat 2023년 7월 8일 오후 4시 52분 
Bot friendly?
Choo 2023년 5월 13일 오후 12시 40분 
So after reading a post from the developers regarding the details of the patch they planned to release (which did release recently) some of my issues may have been fixed. Next time I play with this sub I'll keep an eye out for an other potential issues with the bots
FLX  [작성자] 2023년 5월 13일 오전 9시 55분 
Yes I would need more precise information because I didn't spot any obvious problem with the waypoint placement.
I have moved some waypoints in the places where they got stuck for no apparent reason which solved some of the problems but I cannot explain why.

One thing that is not my responsability is the fact that AI cannot go around the blast doors. The game doesn't try to recalculate a path if a door is locked so they just headbang the door instead of going around.