Barotrauma

Barotrauma

44 ratings
B-71(L) light-fortress
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330.164 KB
23 Sep, 2020 @ 12:46pm
9 Jul, 2023 @ 8:19am
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B-71(L) light-fortress

Description
Early production models of the B-71 refitted for the export market, the L version can be distinguished by a slightly shorter hull, a simplified turret layout, downgraded engines and the absence of the most advanced features to reduce the costs of maintenance of the ship and the training time of the crew.

Displacement 16.539 flat-tons
Max speed 21km/h
Max dive speed 13km/h
Armament:
- Coilgun x3
- Railgun x1
- Free emplacements x2

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This ship is based on the original B-71 Sub-Fortress simplified to be more AI friendly and easier of access to new players.
https://gtm.you1.cn/sharedfiles/filedetails/?id=2218605033
28 Comments
Lynx 17 May, 2024 @ 1:45pm 
i love this sub so much, have a few Awards.:spiffo:
StANP 30 Oct, 2023 @ 3:38am 
Ah nvm. Just found out its a issue of mine for applying the mod during an existing campaign, something with the old id card not compatible with workshop sub (got this info from the Malachite creator). Still works if you start a new campaign though.
StANP 29 Oct, 2023 @ 9:24am 
Really awsome sub, I kinda dig the bomber crew style to sub building since the Bronze Age. There's a problem though I can't open those locked (for roleplay) lockers in single player even when switching to the captain, captain's locker doesn't grant me access even with ID.
MRIBat 9 Jul, 2023 @ 10:45am 
guess I don't need my fixed version anymore
MRIBat 9 Jul, 2023 @ 10:45am 
Cool
FLX  [author] 9 Jul, 2023 @ 8:20am 
It's fixed. Thanks for the feedback.
MRIBat 8 Jul, 2023 @ 5:02pm 
Bottom coil gun does not work. Can't interact with it sadly
MRIBat 8 Jul, 2023 @ 4:52pm 
Bot friendly?
Choo 13 May, 2023 @ 12:40pm 
So after reading a post from the developers regarding the details of the patch they planned to release (which did release recently) some of my issues may have been fixed. Next time I play with this sub I'll keep an eye out for an other potential issues with the bots
FLX  [author] 13 May, 2023 @ 9:55am 
Yes I would need more precise information because I didn't spot any obvious problem with the waypoint placement.
I have moved some waypoints in the places where they got stuck for no apparent reason which solved some of the problems but I cannot explain why.

One thing that is not my responsability is the fact that AI cannot go around the blast doors. The game doesn't try to recalculate a path if a door is locked so they just headbang the door instead of going around.