Barotrauma

Barotrauma

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B-71(L) light-fortress
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23. Sep. 2020 um 12:46
9. Juli 2023 um 8:19
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B-71(L) light-fortress

Beschreibung
Early production models of the B-71 refitted for the export market, the L version can be distinguished by a slightly shorter hull, a simplified turret layout, downgraded engines and the absence of the most advanced features to reduce the costs of maintenance of the ship and the training time of the crew.

Displacement 16.539 flat-tons
Max speed 21km/h
Max dive speed 13km/h
Armament:
- Coilgun x3
- Railgun x1
- Free emplacements x2

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This ship is based on the original B-71 Sub-Fortress simplified to be more AI friendly and easier of access to new players.
https://gtm.you1.cn/sharedfiles/filedetails/?id=2218605033
28 Kommentare
Lynx 17. Mai 2024 um 13:45 
i love this sub so much, have a few Awards.:spiffo:
StANP 30. Okt. 2023 um 3:38 
Ah nvm. Just found out its a issue of mine for applying the mod during an existing campaign, something with the old id card not compatible with workshop sub (got this info from the Malachite creator). Still works if you start a new campaign though.
StANP 29. Okt. 2023 um 9:24 
Really awsome sub, I kinda dig the bomber crew style to sub building since the Bronze Age. There's a problem though I can't open those locked (for roleplay) lockers in single player even when switching to the captain, captain's locker doesn't grant me access even with ID.
MRIBat 9. Juli 2023 um 10:45 
guess I don't need my fixed version anymore
MRIBat 9. Juli 2023 um 10:45 
Cool
FLX  [Autor] 9. Juli 2023 um 8:20 
It's fixed. Thanks for the feedback.
MRIBat 8. Juli 2023 um 17:02 
Bottom coil gun does not work. Can't interact with it sadly
MRIBat 8. Juli 2023 um 16:52 
Bot friendly?
Choo 13. Mai 2023 um 12:40 
So after reading a post from the developers regarding the details of the patch they planned to release (which did release recently) some of my issues may have been fixed. Next time I play with this sub I'll keep an eye out for an other potential issues with the bots
FLX  [Autor] 13. Mai 2023 um 9:55 
Yes I would need more precise information because I didn't spot any obvious problem with the waypoint placement.
I have moved some waypoints in the places where they got stuck for no apparent reason which solved some of the problems but I cannot explain why.

One thing that is not my responsability is the fact that AI cannot go around the blast doors. The game doesn't try to recalculate a path if a door is locked so they just headbang the door instead of going around.