Starbound
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TerraLib
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15 ก.ย. 2020 @ 7: 43pm
1 ธ.ค. @ 9: 10pm
21 หมายเหตุการเปลี่ยนแปลง ( ดู )
อยู่ใน 1 ชุดสะสม โดย Bottinator22
My mods
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A mod that does nothing by itself but allows for Terraria-like things. It also has some functions that may be useful for other things.

This is not compatible with vanilla servers.

Of the things it allows you to do, this includes:
- Worms
- Terraria's Demon Eye AI and Flying AI
- Terraria's Slime AI
- Plant enemies, like the Terraria Snatcher
- Spore monster projectiles, like Terraria Plantera's Spore
- Animated souls, floating and glowing items (only when dropped in the world)
- Biomes that spread and have their own monster spawns and music
- Basic Terraria boss summon items
- Monster damage redirection

Terraria Mod can be a good example on how to use this.

Changelog:
Release (1.7): Released to the workshop
1.8: Made a pretty decently-sized change to how segments follow, instead of following their regular update order and following their owner when Starbound tells them to, they now do it when their owner tells them to.
This should fix the problem where worms split when moving fast enough, but may be laggier.
1.9: Fixed worms occasionally being beheaded from the head despawning. Due to the new method from 1.8, this'd cause the segments to do absolutely nothing, not even staying together.
Also added a new feature, firstSize, to help worms not look so weird when their heads are a bit off-center.
1.9.1: Worm maximum tracking range increased from 100 to 150. This should prevent worms from losing targets until they're pretty decently far offscreen.
1.10: Boss summon item script added, allows for summoning any monster at any offset with any summoning sound. Also added the Terraria boss roar, a script for projectile leveling, and the spikyball physics type.
1.11: Minor AI improvements, invulnerable worms can now have contact damage, worm range is now configurable with queryRange. Added support for Plant AI enemies.
1.12: Added Demon Eye AI and Flying AI support. Added minimum speed for worms, allowing them to curve (and make arcs) better, although this makes them worse at tracking.
1.12.1: Worms now swim by default.
1.12.2: Improved chain script, forgot to update this on workshop, should fix the True Eye of Cthulhu's lasers
1.12.3: Added namespacing. Should prevent compatibility issues. Breaks mods that use this until they're updated. All script files are prefixed with terra_ now.
1.13: Worm body and tail segments no longer take damage themselves. Now, instead, they send this damage to the head. Worms are also now capturable by hitting any segment, not just the head. Also, terra_vec3.lua exists now, with a few functions similar to those in vec2.
1.14: Spreading biomes with monster spawns and music. Worms have homes. Worm heads also don't detach now. Better alternative music handler.
1.15: Souls, and other fancy floating and glowing items. Also, scripted consumables. Improved Demon Eye AI/Flying AI. Small tooltips were moved here from Terraria Mod. Also, new preview image, I don't have to worry about that worm one anymore.
1.16: Fixed souls, and added Slime AI. Added scripts for executing arbitrary other scripts and creating a monster afterimage.
1.17: terra_structureRenderer.lua for dynamic structures, and a script to prepare some predefined structures automatically from an image when the script is loaded. terra_wormtail.lua is now deprecated, use terra_wormbody.lua or terra_wormbodysimple.lua instead.
1.18: Some new miscellaneous utility scripts. terra_scriptLoader.lua is now a proper sandbox.

Discord [discord.com]

Scripted consumables and small tooltips were made by Silver Sokolova.
80 ความเห็น
Bottinator22  [ผู้สร้าง] 22 ส.ค. @ 1: 27pm 
the crash appears to be happening on the client thread, but TerraLib's biome spreading stagehand runs on the server world thread
the error is most likely the stagehand's script running after the client thread has already crashed and dying because things are broken (the error the script encountered occurs by simply trying to see what's there in a position where a broken matmod is, and TerraLib's biome spreader scans the area constantly, which is probably why it fails)
Unadjectivable 22 ส.ค. @ 1: 04pm 
Not running on 32 bit. Thought it might have been a conflict with something from K'Rakoths because it keeps happening on the ashy planets from that mod, reported it to them first.
Bottinator22  [ผู้สร้าง] 22 ส.ค. @ 1: 02pm 
So, something relating to a material glowing is causing an access violation crash.
(Maybe the game is running out of memory?)
Are you on 32-bit?
Bottinator22  [ผู้สร้าง] 22 ส.ค. @ 1: 00pm 
This mod does add that file, but the error you're seeing is not the reason for the crash. The actual crash is above it, the access violation with a stack trace that mentions MaterialDatabase::radiantLight.
Unadjectivable 22 ส.ค. @ 12: 45pm 
Sorry if this isn't you, log is kind of unclear. Does this add a function called "Terra_biomespread.lua"? I'm getting some crashes that mention it. Log: https://pastebin.com/zbpdzqEX
Marz 3 มิ.ย. @ 7: 29am 
eoinhoward3210 Who the fuck are you to be coming to a mod author page and basically forcing them to read, update and do more for something that all you do is click on subscribe
eoinhoward3210 28 พ.ค. @ 5: 58pm 
I Don't Know?
Bottinator22  [ผู้สร้าง] 28 พ.ค. @ 5: 44pm 
I haven't updated either of these mods in a long time. It may be a while before I find the motivation to do so again. Terraria Mod is on Github, though, if you'd like to add things yourself.
eoinhoward3210 28 พ.ค. @ 5: 41pm 
Terraria Mod:
Added Luminite Armor (Solar Flare Armor/Vortex Armor/Nebula Armor/Stardust Armor)
Added Zenith (Weapon)?
Bottinator22  [ผู้สร้าง] 3 ก.พ. @ 10: 45am 
that's where I got some of my information
when I started working on this mod, Terraria was still pre-1.4
I also played a bit of Terraria to observe some details