Cities: Skylines

Cities: Skylines

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Picker
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558.296 KB
20 Jul, 2020 @ 9:40am
23 May, 2023 @ 11:21am
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Picker

Description
Picker
Compatible with Cities Skylines 1.17 (23nd May Update)

If you use EML / Prop Anarchy, you must update to Extended Managers Library fix and Prop Anarchy fix!

[www.buymeacoffee.com]

With Picker, you can choose any object placed on the map to open its construction menu and select it, ready to place again. Also known as a pipette or an eye-dropper tool.

New in version 4.0: Handy list of recently built items, more reliable menu selection.

Please note, Picker no longer supports Find It 1. Please switch to Find It 2 by sway.

Usage
To activate Picker tool, click on the icon or press T.

To pick an object, left-click or press Enter when it is highlighted.

To cancel, press Escape, T or right-click.

Control+Click on an in-game object to place more instances of it without opening any menus. This can be inverted in Options, so no menu will open unless you Control+Click.

The keyboard shortcut can be modified in Options. The icon can be moved with hold-right-click and drag.

Recent Objects (new in 4.0)
Picker now maintains a list of objects you have recently built in your city. This menu appears beside the Picker icon when you activate the tool.

Like in Find It 2, you can Control+Click on an icon to open the object as a Move It clone selection. Doesn't include networks.

Single objects cloned in Move It are added to the list, but not multiple objects (as they would very quickly swamp the whole list).

Right-click on an icon to remove it from the list.

You can change the icon size and list direction (vertical, most recent at bottom; or horizontal, most recent at right) in the options.

Please note: if you use Picker in Unified UI, this list will only be visible if Unified UI is open.

Mod Integration (Optional)
- Find It! 2: Props, decals, growable buildings and Ploppable RICO buildings will open Find It. Without Find It 2, these objects can not be picked.

- Network Anarchy: The mode (ground/elevated/etc) will be set to match a picked segment. This can be disabled in Options, or Shift+Click to do the opposite (don't set elevation mode, or if disabled in Options, do set elevation mode).

- Move It: Press the Picker key (default: T) to immediately pick whatever object (including PO!) is being hovered in Move It. Please note, the invert functions (Shift+Click and Control+Click) are not available in Move It integration, only whatever is set in Options.

- Network Skins 2: Will be automatically set so any newly placed roads/track/etc have the same decorations as the picked segment.

- Extended Managers Library: Picker works with unlimited props.

How is Picker different to Move It's copying?

When copying in Move It you can place copies of selected objects anywhere on the map, for free. Picker is simply a tool to quickly load a selected object in the game's normal construction menus, ready to place with the usual game positioning and price. This means that Picker does not allow you to do anything that you can't do in the basic, vanilla game - it is just a time saver.

Compatibility
Uses Harmony 2 by boformer. This mod can be removed at any time without affecting your save game. Source code and non-Steam download: GitHub[github.com]

Does not alter game save files in any way and can be disabled/removed safely at any time.

Not compatible with Building Eyedropper Tool as it does the same thing but for every type of object, and uses the same key. Net Picker is no longer needed as Picker is a continuation of that mod.

Also
Thanks to my beta testers for their testing and suggestions. Workshop thumbnail by Rev0, icon by James Chapman[www.twitch.tv], video by Leader of the Monkeys[www.twitch.tv]. Thanks to sway for Find It 2 integration. Thanks to Elektrix for creating Net Picker, on which is mod is based.

Join my Beta Testing discord[discord.gg] for technical support.

Translations by:
Chamëleon TBN, acc[www.twitch.tv], Almi, Armesto, Benjamin Crewz, Deeheks, fgds, Frostbite[www.twitch.tv], gatomo, Geze, Hyposim, Jitaenow, kjmci, KoXz, Klyte45, macsergey, Modocero, 네인 | neinnew, nihShin, Othercakes, Pablo Martín, Palm'sTime, Raistlin46, Ryuichi Kaminogi, shg166, 我家是个大鱼缸 (Slicky), stabby bird, Svis, たこうま (Takouma), Tchelow[tchelow.com], Vinicius, Zarrix

[www.patreon.com]
[www.paypal.me]
Popular Discussions View All (2)
1
9 Aug @ 9:06pm
A link for none steamer users
Potatoes and Tomatoes
0
4 Jun, 2023 @ 6:00pm
Compatibility
animecentral
326 Comments
Netu 17 Aug @ 11:36am 
I have the literal, exact same issue as @BrockPlaysFortnite - "picker sometimes makes hotkeys for other things not work. I use Shift + 4 for changing toolmode like from curved road to straight but sometimes after using picker they all stop working until I use picker again on a tree and then deselect it."

What information can we provide to help diagnose/fix this? Thanks in advance, anyone!
ari 21 Apr @ 11:30pm 
weird crash after using picker immediately after moving a lot of nodes with move it, just lost 3ish hours of progress :DD
CreatorOfWorlds 20 Apr @ 3:04am 
I don't see picker inside the building editor.
Where should i look?
And if it is not in the editor, i would like to make wish for this to be enabled if it is whithin reason.
By the way, I appreciate this mod very much inside the game :-) 👍💪
cartenmilk 18 Feb @ 2:49pm 
I forgot how much I needed this mod until I played the game without it for the first time in years lol
PhazezGova 24 Dec, 2023 @ 3:26am 
For me, this mod is always in a strange place and can no longer be moved, is that the same for anyone else?
Fulanodetal 15 Oct, 2023 @ 11:20am 
@merchako
I've been playing with a Mac with M1 processor for over a year and no problem here.
merchako 26 Sep, 2023 @ 1:32am 
This mod doesn't work on Apple Silicon (M1 or M2 chips) because it depends on the Harmony mod. Harmony doesn't work on Apple Silicon because it expects RMX [1]. This is a known issue with no working solutions as of 26 Sept 2023 [2].

[1]: https://github.com/boformer/CitiesHarmony/issues/24#issuecomment-1734953203
[2]: https://github.com/pardeike/Harmony/issues/424
[3]: https://github.com/handzlikchris/FastScriptReload/issues/31
LemonsterOG 6 Sep, 2023 @ 1:40pm 
This is a regular love-fest! haha

Seriously, though...thank you. I'm happy to help when I have a clue what I'm talking about, which isn't often. haha
Quboid  [author] 6 Sep, 2023 @ 1:25pm 
@LemonsterOG does great work, I really appreciate them helping out!
LemonsterOG 6 Sep, 2023 @ 5:28am 
@Korhan Ral -- Thank you for the kind words. I really appreciate you taking the time to say them.

I've been known to be short sometimes too, but as long as folks are reading mod descriptions and reading the comments left before them (at least on page 1) and are an active participant in their own problem resolution, I try to help if I have any knowledge to share.

I remember being new to this game many years ago...and it was my first-ever modded game. I didn't have a clue what I was doing. I learned by reading a lot of descriptions and comments, but I mostly learned from kind players sharing their knowledge. I knew right away that I would do the same for the others that were finding the game after me. I've tried to do that....not always successfully, but I've tried. :lolz: