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As for the rest, this is a guide written by me, a human. This is by definition subjective and in no way an objective truth. I'm 100% fine with people disagreeing with me (regardless of who's "right" or "wrong", assuming anyone is) and deciding not to apply the strategies described in this guide :)
Also, beams can be used to kill the crew much more efficiently than any other hull damaging weapon to kill the crew, using a technique called bio-swipe (I didn't add that to the guide (yet?) but you can probably find something about it on YouTube or Reddit). So even if you're specifically trying to get a crew kill, beams are better.
More reliable -for this reason- lands better
Beams for example. If you kill the crew the rewards are better than when you destroy the ship, but you say the beam that destroys the ship is best. Argument.
More reliable, since fire is often moot against all rock/lanius crews and Bio requires no med/cloning or a way to disable them. Less argument.
> calls my opinion trash
Writing comments like that isn't the cool move you think it is.
you're wrong but otherwise good guide
trash opinion is trash lol
The fire won't necessarily be set from this room
"If a fire starts in one of the rooms adjacent to it, it's trivial to keep the fire from spreading, this isn't like the Mantis A which can be akward to vent weapons."
Maybe, maybe not, depends on the situation and crew (and from a layout perspective, it's true for the Fed C weapons, but not all ships are built that way). Point is, as long as you don't have any weapon installed on the ship it simply is pointless to repair it.
If you really want to abuse the AI smart targeting it's generally much better to use the O2 abuse than repairing a useless system.
The Fed C might actually be a good counter example to this, but to be fair, it really isn't your typical ship to play (as in, most ships will be played differently)