Europa Universalis IV

Europa Universalis IV

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Ultimate Viking Mod 1.9.2.0 Compatible
   
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1.335 MB
9 Jan, 2014 @ 7:47pm
11 Dec, 2014 @ 5:11pm
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Ultimate Viking Mod 1.9.2.0 Compatible

Description
This mod is compatible with patch 1.9.2.0! The mod is NOT compatible with using the random new world nor other versions of the game.

SUPPORT IS ENDING FOR THIS MOD WITH THE RELEASE OF PATCH 1.10 (El Dorado Expansion)!
Due to the introduction of the Nation Designer in 1.10, mods adding single new nations will be mostly pointless. Certain unique aspects of this mod (such as the new trade goods, tech group, religion, etc.) may end up in separate mods after 1.10 launches if adding them to the game files allows them to be used in the nation designer.

Adds the Vikings to the game in the area of Greenland and Northern America, reflecting the believed historical colonization areas of the New World.

This mod is incompatible with any mod that either:
Modifies/adds/removes Tech Groups (technology.txt)
Modifies/adds/removes Military tech group techs (mil.txt)
Modifies/adds/removes any other file in this mod that shares a name with the base game
If you are experiencing issues with this mod, be sure that mods that do the above are disabled and you are running the game in the English language.


This "Ultimate" version of the mod adds a new tech group, unique religion, and two new trade resources to the game. You will start off as the Viking Empire falling apart from internal strife. Start the game by making a choice between Vinland, Markland, or Greenland to reform as the United Viking Empire before going forth and spreading across the North. Go forth and reclaim Scandinavia to form the Nordic Pagan Empire if you chose to not be tempted to convert to Catholicism. Also added are unique new Viking units that focus on Shock and attack stats.

The Vikings feature their own unique National Ideas:

Viking Empire (VIK): //Note - is dismantled at the start of the game.
Traditions: Land Morale +10%, Leader Shock +5
Ambitions: Ship Recruitment Speed = -10%
Born to Expand: Colonial Range +25%
Way of the Waves: Naval Maintenance -10%
Coastal Raiders: War Exhaustion -0.05/month
Hardy Seamen: Naval Morale +5%, Heir Chance +15%
Nordic Trade Empire: Global Trade Income +10%
Ice Dwellers: Land Attrition -10%
Modern Nordic Empire: Discipline +10%

Vinland (VNL):
Traditions: Land Morale +10%, Leader Siege +1
Markland (MRL):
Traditions: Land Morale +10%, Land Leader Manuever +1
Greenland (GNL):
Traditions: Land Morale +10%, Leader Land Shock +1
United Viking Empire (VIZ):
Traditions: Colonist +1, Land Morale +10%
Nordic Pagan Empire (NPE):
Traditions: Colonist +1, Missionary Strength +3%

They have their own Tech Group, Viking, which increases tech cost by 50%. This tech group uses Eastern military unit models.

Their unique religion is Nordic Paganism. However, they will get an event that gives the choice of converting to the Catholic faith or stay Nordic and gain powerpoints. The choice will be tricky if you want to continue with fast colonization, as staying with Nordic Paganism will keep you in the Pagan religious group and mean you are subject to constant attack by other colonizing countries!

On top of all of that, two new resources have been added to the game: Whale Oil and Seal Fur.
Whale Oil will only be found in port provinces and Seal Fur will only appear in the Viking Northern America regions, but can appear in provinces without a port.

Compatibility Notes: Mods that add trade goods and/or religions will cause issues with their respective icons. Mods that add tech groups are completely incompatible at this time.
Popular Discussions View All (1)
6
16 Jan, 2014 @ 2:55am
Early-game Ideas
Otaku Showboat
182 Comments
Otterman 10 Dec, 2023 @ 3:48pm 
@hakszi because the scandinavian lands at this time had almost completely been forcefully converted to Christianity through their baptised rulers. Believing in the Asatru faith had been illegal/frowned upon for a long time by the time EU4 timeline starts.
Crudder 6 May, 2020 @ 10:45am 
gud mod, pepe like
hakszi 24 Mar, 2020 @ 10:49am 
Why is the viking mainland not in the Scandinavians?
Bosniak 18 Sep, 2018 @ 5:58am 
can it 1.25?
PraxSeb 10 May, 2018 @ 5:01am 
HazWin because it is belived that the Norwegian vikings first discovered america and not Columbus
Wildabeast 3 Mar, 2018 @ 2:00pm 
Could someone update this?
Bork 17 Dec, 2015 @ 8:01am 
Cheers cool mod. I think it needs some balancing tho, just looking at the stats- I recognize that +10% dicipline is too imba
Peteatthecows 20 Mar, 2015 @ 12:50pm 
Research Vinland.
HazWin 6 Mar, 2015 @ 12:47am 
WHY! WHYYY!! WHY WHOULD THE VIKING EMPIRE BE IN AMUURICA!?!??! WHYY
Otaku Showboat  [author] 15 Feb, 2015 @ 11:26am 
Due to patch 1.10 introducing the new Nation Designer, this mod will become largely pointless due to having the ability to make your own viking nation. I am therefore ending support of this mod. Some certain aspects of this mod may appear in smaller separate mods after the release of this next expansion.