Total War: WARHAMMER II

Total War: WARHAMMER II

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Knights of Tor Gaval & Arcane Phoenix Rulebook Reskin
   
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Tags: mod, Graphical
File Size
Posted
Updated
14.193 MB
14 Jun, 2020 @ 10:54pm
14 Aug, 2021 @ 12:36pm
6 Change Notes ( view )

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Knights of Tor Gaval & Arcane Phoenix Rulebook Reskin

Description
Reskins the Tor Gaval RoR and Arcane Phoenix to look more like as they are seen in their respective End Times and Monstrous Arcanum supplements.

Specific changes:
-Arcane Phoenix has much less green, more red overall. No longer a solid blue head, more peacock style tail tips, smoother transitions from color to color upon its feathers.

-Tor Gaval Knights now ride the Ulthuan species of Griffon, and are a solid teal color fringed with other hues near the feather tips and upon the chest, as per the official art.

First pic was taken with vanilla visual settings, the rest are Reshade enhanced pics with some delightful shots provided by Hazard.

Enjoy!
28 Comments
Dany_shady 7 Apr @ 1:48am 
@GunKing thanks a lot!! i'll try all your tips! :D
GunKing  [author] 5 Apr @ 2:59pm 
@Dany_shady
I use the Intel DDS Plug-in for Photoshop. I can't recall what boxes I usually have checked since I don't have a laptop in front right now.

But I do remember to check the 'generate alpha' box that shows up when you first load the file.

I'd recommend changing the texture of another unit, save it as BC7, and see what happens. If nothing is wrong, it means your PS process is fine, and it means you need to comb over what's going on in your .wsmodel or material files.
Dany_shady 5 Apr @ 7:46am 
@GunKing thanks for the answer! but yes, i have that problem even if i save in BC7. I'm working with PS CS6, what program do you use and what aditional filters or boxes do you fill? maybe I'm missing something when exporting the dds.
GunKing  [author] 5 Apr @ 7:02am 
@Dany_shady
I've only ever had that problem if I saved the texture as anything other than BC7. If it's not that I would look into the material files for your .wsmodel, if you have a normal_map texture entry messed up it can give your textures an overly smooth washed out look.
Dany_shady 5 Apr @ 5:41am 
Hi GunKing, can i ask you something? how do you do when you put a new texture into an ws model to not be colour washed out? i don't have troubles editing the textures on rigid models, but when i replace the same texture into an ws model the colours changes drastically. hope you can help me
GunKing  [author] 4 Sep, 2022 @ 9:02am 
@Joe, the Eternity Warden
Eventually. It's gonna be bundled under an Elven Animals compilation with another WH2 mod of mine to reduce Workshop clutter.
Joe, the Eternity Warden 4 Sep, 2022 @ 4:25am 
This is fantastic. Any chance of a port to TW:WH3?
Mortarch Of Blood 22 Oct, 2021 @ 6:33am 
Omg! I didn't know you had a vamp mod! I HAD also used it with Dryrain's which was silly of me as it's not compatible, my game had been continuing using his. Now I know, and have seen your link for a compatible version so thanks a bunch for doing that!

I meant vampires that look different in the face wise, like hair that could be improved on. I do use a few graphic mods, and dryrains is one of them BUT I kinder felt they lacked variety in both vamp and necromancer, faces, hair and armour wise. NOW I've used my brain, I'll be using your mod with the altered Dryrain's reskin mod, so thanks a bunch on that!


Reading - the bane of mod users haha
GunKing  [author] 20 Oct, 2021 @ 6:10pm 
@Mortarch of Blood
Isn't there a decent variety of looks for lords currently? In that vampire mod of mine I use Dryrain's work as a base and all of the Bloodline vamps have different looks, and I think even his basic vampire lords have different looks.

Or did you mean something else?
Mortarch Of Blood 20 Oct, 2021 @ 4:45pm 
Hey GunKing, any chance of getting Vampire Counts a bit of love with variants for Lords? They all look the same! :(

No problem if you're too busy or unwilling with the 3rd game coming out soon.