RimWorld

RimWorld

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Vanilla Furniture Expanded - Props and Decor
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Mod, 1.3, 1.4, 1.5
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22.699 MB
19 May, 2020 @ 9:45am
2 Oct, 2024 @ 3:53am
23 Change Notes ( view )

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Vanilla Furniture Expanded - Props and Decor

In 2 collections by Oskar Potocki
Vanilla Expanded
105 items
Vanilla Expanded - Empire playthrough
148 items
Description
[www.patreon.com]





2.0.0 (12/15/2023): Massive update changing how props are placed. Research projects have been removed. Props have been removed from the Architect menu. Instead, a new Props Pallette menu can be opened via the Build Props button in the Furniture tab. Props are placed instantly and cost silver instead of other resources. Many new props have been added, including effect spawners.
1.0.0 (19/05/2020): Release



This module is a part of Vanilla Furniture Expanded which can be downloaded below.



Vanilla Furniture Expanded - Props and Decor is a major mod release that has been in production for almost 8 months. The main aim is to provide much needed customizability to your bases and cities, a way to add some detail to your rooms and buildings, and to generally allow you to place more of “you” inside the game.

This mod adds almost 350 hand drawn, vanilla-like props, spread across several categories, from place-able filth to space ships. All these props have no functionality in the game - a sink prop doesn’t use Dubs Bad Hygiene, a shelf prop isn’t an actual shelf, and it doesn’t need Deep Storage to work. All these props are simply decorations, and should only be used if you want to get a bit more creative with the building.

Props do allow you to cheese the game in a variety of ways if you choose to do it. You can use prop containers to block in enemy raiders. We will not be fixing that - if you want to use creative tools to win the game, you might as well play with the god mode on.

Why didn’t we add functionality to these props? Because of the sheer amount of them - I wouldn’t forgive myself if I didn’t add function to ALL of them. I wouldn’t be satisfied with just 30 props with functions while the rest would just be props. I have then decided all of those should be simply props, as the name of the mod suggests.

Well don’t wait any longer, download this mod, use the new props to decorate your base and make sure to tell your friends about it too! Everyone wants to place a puddle of vomit in their hospitals!



Designator shapes makes some of the props, such as borders, unable to be rotated.

[forms.gle]



Authors:

Oskar Potocki, an artist and a designer, responsible for all the artwork and visual imagery.

Sarg Bjornson, responsible for the new props system and many new props.

Screenshots provided by the community. Some of them contain objects from other mods, which is the property of their respective authors. These objects are NOT a part of this mod.

Rimworld is owned by Tynan Sylvester.

(CC BY-NC-ND 4.0)[creativecommons.org]



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Q: Is this mod CE compatible?
A: Yes

Q: Is X prop flammable? Does it provide cover? Can it be walked through?
A: Generally by the rule of thumb, if something should be flammable/provide cover/block movement, it does.

Q: Is this mod compatible with Rimatomics, Rimfeller, Dubs Bad Hygiene, Deep Storage or Vehicle framework or anything else?
A: It’s compatible, but it doesn’t use these mods to add functionality. These props don’t do anything, they only look cool.

Q: How do I unlock the props?
A: All props are unlocked by default, accessible via the props menu.

Q: Can I add it to an ongoing save?
A: Yes you can.

Q: Can I suggest a feature?
A: Absolutely, leave a comment down below! We are open to all sort of props suggestions. I can’t promise we will add them, but whenever I have a spare minute I can draw things.

Q: Will you keep updating the mod with new props?
A: Yes

Q: Does it fill the whole Architect tab?
A: No, it all appears in a separate UI.

Q: Do props cost resources to make?
A: No, they only cost silver. You can enable god mode and that will make all props free.

Q: These don't work with the blueprints mod anymore!
A: Use Izk's updated version, which fixes the bugs from the currently unsupported version: Get the forked blueprints mod here: https://gtm.you1.cn/workshop/filedetails/?id=3150588521
Popular Discussions View All (1)
15
10 Jun, 2024 @ 4:44am
PINNED: Suggestions
Sarg Bjornson
534 Comments
stegotops7 12 Jan @ 10:06am 
How do you paint the carpet border?
Sarg Bjornson  [author] 31 Dec, 2024 @ 11:49pm 
They are now cosmetic only, no gameplay effect except cover, which dictates their silver cost
Depraved Arachnophile 31 Dec, 2024 @ 1:35pm 
Do these still provide beauty, or was that removed with the latest rework?
lydocia 30 Dec, 2024 @ 4:27am 
Is there a way to see which other mods use this framework as a basis?
Sarg Bjornson  [author] 19 Dec, 2024 @ 12:28pm 
We don't care much for the MP mod, to be honest
gooberone 19 Dec, 2024 @ 12:21pm 
Sucks that this causes such heavy desyncs in the multiplayer mod. Funny though :P
Pablo Discobar 18 Dec, 2024 @ 3:44am 
Thanks for that, @Inglix. :)
Inglix 1 Nov, 2024 @ 7:31am 
Also, this becomes less of a hassle to deal with if you go into the mod options for Designator Shapes and disable either (or both) of these options:

- Auto-select shapes when opening designation panels
- Reset the shape when you resume the game
Inglix 1 Nov, 2024 @ 7:26am 
For anyone who uses Designator Shapes and is struggling to rotate their border props, the issue is that by default the Rectangle shape is selected. If you switch Designator Shapes to another shape like the Line, the border props rotate just fine.
Sarg Bjornson  [author] 26 Oct, 2024 @ 4:23am 
Sure! Look at the Alpha Props series for example. The system is very versatile and you have a tutorial on GitHub