Age of Empires II (2013)

Age of Empires II (2013)

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Nittlepicks Wonderful New Farms
   
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New Workshop General: Terrain
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1.534 MB
1 May, 2020 @ 12:35pm
18 May, 2020 @ 12:30pm
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Nittlepicks Wonderful New Farms

Description
**ReUpdate FIX: Just finally realized that this was updated with wrong version, thats why it STILL wasnt sunnier! UGH. Now its sunny bright FINALLY.

*Final Update: Fixed the seeding farms position of rows and plants finally, changed a few dirt pixels to fit my next release which will be a dirt overhaul of dirt 1 n' 2, snow dirt, etc. terrains, and these farms will fit in nicely! Farms thru all stages are now feeling the full effects of bright sunlight - like standard AoK; no more dull or cloudy look (lookin at you dead farm).

*Updated: Added more blueberries, more vibrant colors, now have yellow carrots mixed in, more beets.

Hello ALL who seek better farms!

This orginally was created because the standard farms are absolutely ugly, living in a parched desert with no watering visible, and also no variety of produce - just the same old tomato? plants, rows and rows.

*When Age of Sherwood started gaining influence on HeavenForums for AoK back in the day, I got excited and wanted to add alot of ideas I already had in the works to the project; All dirt terrains being changed into a rich color to englands real dirt color, new cliffs, a sycamore tree, some meadows, and these new farms.
-I wanted to have farms that worked in all areas of the world, have a variety of produce growing, look like the farmer was actually watering the plants besides seeding, and have a nice brown earthy color to them.

Recently, I happened to find my old flash drive from 2011 and saw to my delight that the farms were still there but in old AoK .drs files and in cookie cutter pieces. So since for AoE2HD theres a new .png texture 512x512 format for terrains, I got involved in Gimp and set to work putting all the pieces together, then with the help of an important SLX Studio, I got the farms terrain converted to textures, rotated 90 degrees, pieced together multiple farm terrains to the 512x512 size, adjusted placement with Gimp going in an out of the game, until finally everything was setup for each farm type -plowed, seeding 1, seeding 2, sowed, and dead.

But then, it still wasnt complete - it still needed that juicy flavor I imagined years ago but had never implemented due to loss of my computer(along with all my other great works which I plan to bring back from the dead!), SO back I went into Gimp this very morning and fine tuned many aspects for many hours, mostly the Sowed farm type, until I decided I must end somewhere.

Now I finally get to publish this masterpiece for all to enjoy!

*You will find my farms contain: Blueberries(Bilberry, Blaeberry, Whortleberry etc.), Carrots(Wild Carrot, Parsnip *will be orange n yellow), Beets(Turnip or Radish, Rutabaga etc. *will be pinkish purple), and Leeks(Onion, Challot, Chive, Scallion etc.)! So whichever you choose them to be -they will be!

I welcome you to my world of New WONDERFUL Farms!
(I still plan on fine tuning this farm further as its been difficult to get the texture to appear in game as it was edited in Gimp, due to the new system of grabbing a square 512x512 .png and then becoming rotated 45 degrees in game and set, which causes pixels to get stretched slightly leaving behind horizontal short pixel lines of one pixel color. Also inclined to rebuild entirely once more from plowed type and up with different produce thats suggested.)

Wild as a Blueberry, crunchy as a Carrot, bitter like a Beet, and strong as a Leek,
Nittle Pick.
31 Comments
Nittlepick  [author] 15 Sep, 2023 @ 4:06pm 
Thanks! You know I recently got AOE2: DE and observed their new farms and while they are finally not desert barren strawberries, its like the basic cabbage that AOE3 had and not anything more. Ive considered looking into modding farms on DE or porting this over to see how it looks or if it even works.
Prince Tagma 30 Aug, 2023 @ 10:01pm 
Easily my FAVORITE mod EVER! Only wish that a similar mod like this was added into AOE2: DE
Nittlepick  [author] 18 Feb, 2022 @ 11:02pm 
Thanks everybody for the support!:steamthumbsup:
Nittlepick  [author] 1 Jul, 2020 @ 10:06pm 
Check out the Vineyard Farm version 2 now!
Nittlepick  [author] 19 May, 2020 @ 4:58am 
Vineyard is finished!~
Nittlepick  [author] 16 May, 2020 @ 10:12pm 
Lookin back on this old farm mod Im thinking I really want to redo it from the ground up again! For now Im going to keep working on this Vineyard until its finished and do other requests if they appear. :D
Nittlepick  [author] 16 May, 2020 @ 12:55pm 
Also have to do an important counter rotation of all above ground objects 45 degrees to the right- a serious issue that has to be resolved otherwise you get lying on the ground skewed sideways issue with posts or tall things. But as you can see the posts are now pointing northwards and are actually shortened from their real length by ingame system, but this ended up actually a good height to go with as you can see the villager is about twice as tall as the post. Dare not go any higher than that! Ive made some serious progress and found a couple important solutions/fixes that I was in dire need of. Hours an hours spent and lost but finally good results have come about.
Nittlepick  [author] 16 May, 2020 @ 12:55pm 
After a serious mistake I had to rework from ground up due to the 45 degree rotation that the in game system uses - yet again. Posts ended up skewered straight westward. But now Ive gotten a good system down on how to counter this problem successfully when in Gimp, I'll keep all posts, boards, vines- any with height perspective, separated from the ground texture layer(what i shouldve done anyways). A huge layered cake that I can adjust any part of at anytime free of all other objects or ground texture!