Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
The 60mm shells just tickle unless someone catches a near point bank explosion.
taking up 21 shells is a bit much in my base
As the description mentions, make sure to install ED Enhanced Options -- this allows you to direct these mortars to 'hold fire', as well as 'set forced target' when 'hold fire' is deselected...
For those mentioning an issue about infinite ammo, you probably have another mod that is overwriting mortar-barrel health and/or mortar-shell capacity that is interfering with this mod. I recall having this issue myself a while back (can't recall the mod causing it, sorry), but after uninstalling it, this auto-mortar mod went back to normal, i.e. 21 shells per mortar in the clip...