Prison Architect

Prison Architect

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Checkpoints 3
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7 Apr, 2020 @ 2:25am
8 Apr, 2020 @ 11:32am
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Checkpoints 3

Description
Mod should work again, (until devs break everything again..). If there is any issues with any DLCs please let me know.

Island bound owners: You may want to use checkpoint which comes with dlc. That may be better for performance. Regardless of that this mod stays up and works fine with new dlc and updates.

Metal detector isn't enough, eh? All this pesky prisoners still are pushing tons of the contraband around? Tremble no more, o mighty warden.

This mod adds three types of checkpoints: for deliveries, for prisoners and for everything.
* Deliveries checkpoint marks every container, box, stack of trays or whatever that passes over it for a search. Then a cop runs across a map to shake the box and find a shank inside.
* Prisoners checkpoint works the same way, but marks criminal meatbags for a search instead. And yeah, they get angry after this.
* Universal checkpoints mark both prisoners and containers.

Checkpoints come in two types, one-way and regular. Regular ones mark every passing thing for check. One-way ones are, well one-way. They mark stuff going to specified direction. Avoid using these at corners since prisoners may fool your guards by turning before they are noticed by checkpoint. Also try to avoid using checkpoints too extensively, or else you'll have the cops drown in these tedious "shake 'em for cigs" tasks.

Checkpoints have upkeep costs to balance them, and you do realize rubber gloves don't come free.

And yeah, this is kind of cheating. If you place enough of these checkpoints - eventually (unless you're genuienly extremely bad at being a warden) your prison will run out of any contraband. Doesn't sound too fun from a gameplay standpoint...

Changelog:
3.1
- New textures for some checkpoints
- One-way variants for delivery and universal checkpoints
NOTE: Only prisoners are marked one-way, items get marked both ways. Might change in future if I figure out how to get that done.
3.0
- New universal and one-way checkpoints.
- Upkeep cost for checkpoints to balance them.

Feel free to comment and rate mod.

Credit for original script goes to 'skomeg'. Sprites, parts of description and Checkpoints 2.0 (earlier version) made by 'Rokossovsky'
Popular Discussions View All (1)
6
4 Jul, 2020 @ 2:35am
Feature suggestions
Peckoij
39 Comments
CmdrLittlez 16 May @ 10:55am 
just get the island bound DLC dude..
Myth 18 Feb @ 11:40am 
Great mod, its truly vital in my supermax! Found a bug though, it seems to break the sprite of the CCTV Improvement detection bubble, the one that pops up whenever a camera spots a misbehaving prisoner. Instead of it appearing as it should, it shows half of an arm and what appears to be half of a table oriented vertically.
MeFor3 17 Apr, 2023 @ 8:45am 
It marks all other deliveries just fine besides boxes. The checkpoints are enclosed with walls on the sides. I'm using the one way delivery checkpoint for that.

I'll try what you said for the prisoner checkpoint but it does mark most of them but some don't
Peckoij  [author] 16 Apr, 2023 @ 12:28am 
If you are having issues with prisoners or boxes not getting tagged for search:
- Make sure that search targets must move through checkpoint tile itself or as close to it as possible.
- Try placing floors with slowing effect around checkpoint. With movement speed modifiers prisoners may move too fast for checkpoint to notice them.
MeFor3 15 Apr, 2023 @ 2:53pm 
Sometimes it just doesn't mark the prisoner for search. It's not like there's hundreds passing over it, just one person and it doesn't mark him for search.

Also, the delivery checkpoint doesn't mark boxes for search and contraband can still be brought in through those. I'm talking about the crate things that objects are in.
MeFor3 26 Mar, 2023 @ 9:47am 
[Add to previous comment]

Maybe an issue on the games end when I have a mod like this enabled, not the game at all times.
MeFor3 26 Mar, 2023 @ 9:46am 
@Peckoij Before I downloaded the mod the icon was fine. Right when I downloaded it was when it glitched. I disabled the mod and it went back to normal so something in the mod should be causing it or maybe it could be an issue on the game's end.
Peckoij  [author] 25 Mar, 2023 @ 11:02pm 
@MeFor3 DLC checkpoint may have better computational performance i.e. it may cause less lag. Personally I haven't had any lag issues caused by checkpoints (of any kind) but if you are using a lot of checkpoints issues might rise.

No idea what is going on with your icon issue, but it likely has nothing to do with this mod.
MeFor3 25 Mar, 2023 @ 2:55pm 
The icon for a misbehaving prisoner from cctv improvement is glitched.
MeFor3 25 Mar, 2023 @ 2:03pm 
What do you mean by "better performance" for the DLC version? Does this effect performance that much?