RimWorld

RimWorld

1,711 ratings
Trader ships
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Mod, 1.1, 1.2, 1.3, 1.4, 1.5
File Size
Posted
Updated
6.559 MB
3 Apr, 2020 @ 7:38am
29 Mar @ 11:52am
25 Change Notes ( view )

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Trader ships

Description
Adds trader spaceships to the game. Ships will visit your colony, preferring landing pads (either from royalty expansion, or landing zone designation added by this mod), and trade with you just like visiting caravans, without the need for trade beacons or comm console. Trader ships are meant to replace orbital traders, but you can set both to be active in settings.

Ship traders use same inventories as orbital traders. Mods that add more traders, like Let's Trade, are compatible: you'll get traders from those mods as trade ships.

Does not require Royalty.

This mod should be safe to add to a save game. Removing it when the ship is mid-flight will break the game (black screen and constant error messages). Otherwise, you will get some error lines in log but game should recover.

Github: https://github.com/AUTOMATIC1111/TraderShips
If you want to contribute to mod, I accept pull request to the github repository.

Translations contributed by:
Azarashi (Esp) - Spanish

UPDATES
16-Jul-2021
- 1.3
Popular Discussions View All (8)
12
7
25 Aug @ 8:09pm
How to Remove the Mod
Gilliam
5
16 Mar, 2022 @ 9:23pm
mod cant be removed
UkkOU
4
9 Jan, 2021 @ 6:49pm
Raider ships
Mr. Mauer (Mollari)
540 Comments
Azraile 18 hours ago 
please fix so this works with out having to disable orbital traders.... I want both u.u
Azraile 21 hours ago 
still having the same problem as always where i don't get as many if in orbital trade ships, and these kind of ships don't show up at all
Purple Nebula 9 Sep @ 1:44pm 
@spaceprogram444 What you're saying doesn't even make any logical sense to say. Cause this mod is not useless, another mod probably just broke this one and you failed to recognize the mod conflict. While it does break other Space Related trader mods, it is far from useless as it has proven to work for countless people with hundreds of mods active in their modlist. It all just depends on your own preference which of the 2 kinds you'd rather want.

Saying because of that, this mod shouldn't exist, is pure and utter nonsense that carries as little meaning as the rest of your comment, since it is literally stated that: "Removing it when the ship is mid-flight will break the game (black screen and constant error messages). Otherwise, you will get some error lines in log but game should recover." Notice in the last sentence, it says SHOULD.

You never were guaranteed you could remove it mid-game in the first place. Womp womp.
seppi141 6 Sep @ 8:50am 
is there a way to make it compatible with save our ship 2?
Crimson 5 Sep @ 6:15am 
Yeah this mod seems abandoned from maintenance perspective, a million questions and reports and zero responses from mod author

Do not download mod, use at your own risk
Xlin 4 Sep @ 1:57am 
Hi. Great mod, I love it. Can you please fix "Horder Trader" to "Hoarder Trader"? It's irritating to have such a spelling mistake during gameplay
crashfly 25 Aug @ 10:11pm 
this mod works just fine. i have no issue with it.
you might need to search elsewhere because clearly it is a mod conflict with *your* mods.
spaceprogram444 25 Aug @ 8:11pm 
"do not remove mod while trade ship is on map".
I have no trade ship on my map, nor is any arriving etc yet removing the mod completely destroys the savefile.

Do NOT download this mod. its useless anyways and it will break your other trader mods.

This mod shouldnt exist.
UnTainted_Snail 22 Aug @ 5:06pm 
Can you shoot the trader ships before they fly away? It looks like they have health but I don't want to risk it if it crashes the game or something...
Cato 19 Aug @ 8:18am 
Works fine on 1.5 with 500 mods for me.

In 100 hours on an Ice colony I only had one issue occur where Trade Ships started landing every 2 days. However on a reload the behaviour went back to normal and never occurred again.