Stellaris

Stellaris

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Crisis Manager - End-Game Edition [Unofficial]
   
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6.798 MB
21 Mar, 2020 @ 10:38am
16 May, 2020 @ 9:13am
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Crisis Manager - End-Game Edition [Unofficial]

In 1 collection by TehFishey
[2.7.*] Crisis Managers (Unofficial Update)
7 items
Description
This is an unofficial update of NaK1119's outstanding "Crisis Manager - End-Game Edition" mod to Stellaris version 2.7.*.

The Unofficial Crisis Managers are an ongoing, open-source project[github.com]. There's a lot of work to be done on them, and current events have left me with less time to do it on than I'd like. If you'd like to contribute, or help with bugfixing, code maintainence, or localization/translation, please don't hesitate to PM me or leave a comment!

Given the complexity of this mod, not all of its features have been fully tested in the latest versions of the game. If you come across any bugs, please report them either in the comments below or on GitHub.

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Detailed Description
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Summary
This mod provides in-game tools for customizing the three main end-game crisis events, as well as the "End of the Cycle" pseudo-crisis. Among other things, it provides options to make these crises more powerful or weaker, to make them happen sooner or happen later, to allow multiple crises to happen in a single game (in series or simultaniously), and so on.

The menu can be accessed in-game through your choice of !Mod Menu, Dynamic Mod Menu, or the !! 00 Infinite Stellaris Framework (Thanks 小傘INFINI7E!).

This mod has two companion mods, the Mid-Game Edition and Sleeper Edition. These mods are kept seperate for now for compatability reasons, but may be merged in the future. If you're looking for even more challenge, consider adding the (standalone) Total War Pack to your game as well - this makes crises expand far faster than normal, and compensates somewhat for their stupid AI (which, sadly, can't be modded).

This mod includes many default configuration templates, but allows users to customize each setting to their taste as well. The mod works in multiplayer (any player can access the configuration menus, though try not to do so at the same time!), but is not Achievement-friendly.

Features

Players can access the following options via an in-game menu:
  • Configurations for multiple crisis, and the probability of each occuring.
  • Options for force starting/stopping each crisis.
  • Configurations for the crisis start date and the speed of their opening events.
  • Settings to control the power, quantity, and speed of crisis ships and armies, as well as their aggression with each other.
  • Configurations for the appearance of secondary crisis factions, as well as their strength.
  • Configurations related to the End of the Cycle mini-crisis (including an option to force it to happen)
  • Configurations for crisis side events (Prethoryn Queen, Terror of Contingency, Guardian Awakening, etc.)
  • More things...

Several preset templates for all of the above settings are included. Additionally, user-designed template presets can be built as custom mods/addons; instructions for doing so can be found in the mod's directory.

Installation & Uninstallation
This mod should only be installed (or uninstalled) for games that have not had ANY crisis triggered yet (otherwise, there will be weirdness/errors/crashes).

Localization & Languages
  • English localization needs some editing/re-writing, but is available (obviously).
  • русские переводы завершены! Спасибо Аргокон Эстейл!
  • 已添加中文翻译。 -Lunar Traveller

If you would like to help with editing or UI cleanup, or translate Crisis Manager into your language, please let me know in the comments or a DM!

Compatibility Information
This mod is NOT COMPATIBLE with any other mod modifying end-game crises.
This mod PROBABLY NOT COMPATIBLE with any other mod modifying something about the Guardians of the Galaxy events (Fallen Empires).

Compatibility patches/changes are planned, but may take a little while. Leave a comment if there are any that you are especially interested in.
Popular Discussions View All (1)
3
26 Mar, 2020 @ 3:15pm
Crisis Manager install on GOG Stellaris?
silver leaf girl
134 Comments
FirePrince 26 Jul, 2021 @ 5:11pm 
End-Game Edition (3.0) released (finally)!
@Skill not found: no, but sounds very interesting (maybe I'll do something like that).
Skill not found 16 Jul, 2021 @ 6:21am 
Is it possible to end the player bias for the crisis with the mod? So the crisis is attacking all nations equally and spawns random at the galaxy and not always near the player?
FirePrince 9 Jun, 2021 @ 8:54am 
As TehFishey gives me a go if he comes not back soon, I'll up this this days.
...
for sure.
Dustreaper 9 Jun, 2021 @ 8:44am 
I am so hoping for a update
FirePrince 19 May, 2021 @ 3:59am 
MidGame edition is updated, if you put this actual version below, parts of the others could maybe work too: https://gtm.you1.cn/sharedfiles/filedetails/?id=2491573516
I guess I need to update the whole pack...
Goblin Conscript 10 May, 2021 @ 1:01pm 
Please update this to work with the new 3.0 version of Dynamic Mod Manager
Arctic 6 May, 2021 @ 10:23am 
I'm not certain if it's a problem with this mod or the mod menu but in 3.0.X there's a problem with either the crisis managers or their dependencies. Once again we're stuck without a crisis manager. Unfortunate.

I will post this across the rest of the unofficial crisis manager mods in hopes of illiciting a response from the creator.
Ahsoka Tano 1 May, 2021 @ 3:49am 
so what about the fact that the mod menu for this doesn't show up with the new updated DMM menu, it shows up in the beginning, but I just CAN NOT get it to pull up again, which makes managing the crisis nigh impossible after exiting the initial menu
Next level racist 27 Apr, 2021 @ 9:02pm 
I have located the issue. Paradox updated the syntax "random_planet" to "random_galaxy_planet". Once you replace "random_planet" with "random_galaxy_planet" in z_Cmt111_TriggerEvent_scripted_effects.txt this mod should work correctly. You can fix that yourself before the author makes update.
Next level racist 27 Apr, 2021 @ 8:26pm 
Confirm that this mod cause Contngency not spawning planets. I manually triggered the event with/without this mod. When crisis manager is on contingency will not spawn planets and just stuck there.