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But I cant see it. It looks like the pawn is basically spitting bullets over the top of the sandbags.
Other than that this is pretty fun.
Exception drawing Turret_HMG197301: System.InvalidCastException: Specified cast is not valid.
at O21Toolbox.Laser.PatchTuretTopDrawTurret.Prefix (RimWorld.TurretTop __instance) [0x00000] in <d0cf572959fc497b8be4c8461e659b3f>:0
at (wrapper dynamic-method) RimWorld.TurretTop.RimWorld.TurretTop.DrawTurret_Patch3(RimWorld.TurretTop)
at RimWorld.Building_TurretGun.Draw () [0x00000] in <c36f9493c9844ddaa7fb5c788416098f>:0
at Verse.DynamicDrawManager.DrawDynamicThings () [0x000d8] in <c36f9493c9844ddaa7fb5c788416098f>:0
Verse.Log:Error(String, Boolean)
Verse.DynamicDrawManager:DrawDynamicThings()
Verse.Map:MapUpdate()
Verse.Game:UpdatePlay()
Verse.Root_Play:Update()
like 2 walls on the left, 2 walls on the right, the mount is on the bottom of the U.
Maybe even a O is the best idea closing the upper arc of the U with a door, so it doesnt shoot back.
Makes it a complete Foxhole. While i dont know how complex the needs can be defined
Eventually I do want to add custom placement code so that you can choose to place the gun on sandbags or barricades of your choice (rather than them being included with the weapon).
And can u make it also placeable on barriers?
Sure. I wasn't sure if anyone was still using this. I've got some RL obligations to sort out, sometime next week I'll update the mod to 1.2 and look at adding something new.