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[FSF] Simply Soil
   
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Mod, 1.1, 1.2, 1.3, 1.4, 1.5
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506.837 KB
24 Feb, 2020 @ 4:04pm
26 Jul @ 3:47pm
24 Change Notes ( view )

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[FSF] Simply Soil

In 1 collection by FrozenSnowFox
[FSF] FrozenSnowFox Mods/Update Info 1.5
28 items
Description
Description

With this mod you can collect and layer soil over terrain (Heavy Affordance) such as sand or mountain rock allowing you to build greenhouses in your mountain base. Since they are layered if you change your mind about the location you can remove the soil to get back your original terrain. The floors themselves are under floors and grouped into a single button. They use vanilla fertility rates and textures so its not overpowered or unbalanced.

To build the soil floors you need soil. Soil can be purchased or dug up from appropriate terrain using the appropriate soil gathering spot from the production menu (they are grouped into a single button). Normal soil can be gotten from terrain with 100% fertility while rich soil can only be gotten from rich soil. Gathering soil uses production bills and is a crafting job which uses the crafting spot workgiver.

Fertilizer can be used to enrich soil to make it a higher tier. Enriching soil can be done at a crafting spot or a soil gathering spot. Fertilizer can be purchased or created at a biofuel refinery, crafting spot or soil gathering spot using veggie, hay, wood or Biosolids (Dubs Bad Hygiene).

Mod Settings

The mod settings can be changed in the XML Extensions menu. It can be accessed via the plus icon next to the mod options in the main menu. All mod settings are off by default.

The mod settings allow you to individually enable options for for making Hydroponics, Plant Pots and Planter Boxes (VFE Farming) require appropriate soil to build.

Mod Interaction

If Dubs Bad Hygiene is loaded biosolids can be used in the recipe to create fertilizer.

If Let's Trade is loaded Farming traders will carry Fertilizer and Soil.

Soil should be gatherable from all mod added terrains. Fertility 0.6 to 0.9 yields Stony Soil, Fertility 1.0 to 1.3 yields Normal Soil, Fertility 1.4 and above yields Rich Soil.

Credits

Made by FrozenSnowFox
The mod icon is from Game icons[game-icons.net] and was modified by me. It is used under the CC BY 3.0 Licence[creativecommons.org]



If you enjoy my mods and want to give me a little tip check out the link below.

[ko-fi.com]
207 Comments
Ryder 🗲 27 Jul @ 5:49am 
Thank you. Much appreciated.
FrozenSnowFox  [author] 26 Jul @ 3:48pm 
@Ryder 🗲
Alright it's added to the mod settings.
Ryder 🗲 26 Jul @ 3:20pm 
Started using it outdoors to give the base a more aesthetically pleasing look, getting rid of the stony soil from the grasslands so to speak. Also using Clean Textures for the visuals.
FrozenSnowFox  [author] 26 Jul @ 3:08pm 
@Ryder 🗲
The soil doesn't spawn naturally and it should be used for farms or greenhouses where you'll typically have the soil next to a path or wall. Where are you placing it that you'd actually need soft edges?
Ryder 🗲 26 Jul @ 9:12am 
Hi, can an option be made to enable soft soil edges? Purely for aesthetic reasons as it looks rather funny with hard edges: https://imgur.com/iV5xBJr
Antdog319 2 Jun @ 11:13am 
I'm using this mod on a RimWorld Together, Dedicated 24/7, Multiplayer Public Server I host. Great addition for the Vanilla+ Lite feel I'm going for, awesome job. Working as intended, Server info. if interested: https://discord.gg/F99QkYhxFK Thank You.
Shwakk 14 May @ 3:33am 
Yep, it's all solved as far as I'm concerned. I appreciate you taking a look though!
FrozenSnowFox  [author] 13 May @ 6:34pm 
@Shwakk
It seems like you got the answer. Personally I don't understand half of that word salad I just look for the keywords and that helps point you in the general direction.

That's something they'd have to fix. The soil gathering spots are practically just duplicates of the crafting spot and they have no material cost. I'm not sure why mine would have issues if the vanilla ones don't.
Shwakk 13 May @ 5:39pm 
So it seems like there's some incompatibility with Show Buildable Material Count on one side or the other, as disabling it seems to solve the problem.
Shwakk 13 May @ 5:26pm 
So this is the error I get when I click on the architect button for the gathering spot. I'm not expecting an easy answer, but if anything sticks out, I would appreciate the guidance. https://pastebin.com/raw/mpvcE0qt