Garry's Mod

Garry's Mod

6,404 ratings
mighty foot engaged
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Content Type: Addon
Addon Type: Weapon
Addon Tags: Fun, Realism
File Size
Posted
Updated
645.004 KB
3 Feb, 2020 @ 3:29am
5 Nov @ 6:21am
186 Change Notes ( view )

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mighty foot engaged

In 1 collection by 22050hz amen break sample
Stuff I've done (and like)
14 items
Description
the smod kick of theseus, made to be actually maintained and improved as time goes on
originally grew from a dissatisfaction of what was available and a striving to improve (and everyone says its kinda like maximum action i guess and its true it was inspired by it a bit)
by god, not perfect, but better than everything else
HOW TO USE: Uninstall sharpeye
open the console (SHIFT+ESC)
run "bind x mightyfootengaged"
press X to kick.
You can use any other key for it too, for example "bind mouse4 mightyfootengaged"
to change how it works go to spawnmenu>options>chen's addons>mighty foot
features (mostly compared to other smod kick types):
  • basically a simple universal melee attack that should work with any weapon
  • several animation sets to choose from:
    Names in white require third party addons, and have links to them.
    Apex Legends/Titanfall 2
    SMod
    Random available
  • an optional real third person animation, requires Extended Player Animations (Draconic Base is not required but xdReanims or DynaBase is)
  • a modified amalgamation of a few smod kick addons and actually somewhat functional code and rewriting by me (including the context menu category)
  • a leg that has player color and accounts for all bodygroups and skins that could possibly matter
  • a more robust kick so you won't have to look exactly at things to kick them (extra helpful with headcrabs and other small things)
  • an extensive list of settings to modify, including kick damage, applied physics forces, door-busting, and a bunch more
  • has the sliders and stuff in options submenu instead of a separate derma panel
  • kicking effects have been restricted to fix unintended side effects (i.e. kicking brush entities through the map, this was a problem with each kick addon i've used; kicking in vehicles resulting in suicide; other such things)
  • option to enable disarming npcs and players upon being kicked (two separate options plus you can't disarm friendlies)
  • kick mid-air to make use of your body to deal more damage
  • kick to press buttons and stuff you're holding away
  • kicking stuff pushes you back and you can kickboost like maximum action/cruelty squad and even launch into fr*icking space with a kick
  • uses different velocity calculations separately for each category instead of combining multiple (tfa's used both ragdoll and entity variables in the same calculation making it absolutely pointless to have the former???)
  • glass panes break and it does not use a bullet trace (why would anyone use a bullet trace when kicks dont leave bullet holes)
  • experimental "kick everything at mass relative force" toggle just for the sake of it
  • probably not completely broken in mp! there's no prediction though because legacy code lol
  • probably won't crash you (hasn't for me)
  • nzombies support that makes it (literally) your second crowbar/knife by cutting out most of the variability in favor of consistency, and *should* work universally across configs
ffgsnz in memoriam
you can find all the related console commands with the prefix "mf_"
known issues:
  • if your gmod crashes on kicking certain kinds of doors, disable Extended Properties
  • if you have any issues with legs not being present where they should, enable compatibility mode in client options first stop using sharpeye
  • if doors either stay stuck and/or flop over, open the console and run "whereis models/props_c17/door01_left.phy" to find out what other add-on is causing the problem
  • mirrors, remote screens, etc. have you t-posing behind you when kicking in first person fixed since 28th of April 2024
  • should not conflict with other "smod kick" type addons, AT ALL, and if they do they're derivatives of this
  • if your model brings an error, it's the model's fault
  • has a temporary "weapon bash" looking animation in third person only if you don't have the required add-ons for that
notes: i'm not good kind of okay at code
some creds to LeErOy NeWmAn, whorshipper, TFA and the guy who made tfa smod kick modified (for a couple good ideas), and Twilight Sparkle for porting the Apex leg animations.
JAJAJAJA, RONALDINHO SOCCER!
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Popular Discussions View All (11)
273
1
25 Jul @ 10:17am
PINNED: is there a bug
22050hz amen break sample
8
20 Apr @ 3:19pm
the creator of this mod always changing names
Daftrio
1
7 Sep @ 9:09am
I wanna disable the hints
Blaidd
1,368 Comments
22050hz amen break sample  [author] 24 Nov @ 11:44am 
don't paste the quotation marks
zjawisx 24 Nov @ 11:41am 
i have problem cuz it says "unknown command ''bind''
22050hz amen break sample  [author] 24 Nov @ 7:59am 
what's a runstring(ex)
[mighty foot engaged] RunString(Ex):65: attempt to call method 'GetClass' (a nil value)
1. v - RunString(Ex):65
2. unknown - lua/includes/modules/hook.lua:96
3. TakeDamageInfo - [C]:-1
4. MFHit - lua/autorun/sh_mightyfootengaged.lua:794
5. unknown - lua/autorun/sh_mightyfootengaged.lua:1089
COOL GIF
Omega D3X 13 Nov @ 7:14pm 
I watched the gif of the guy getting kicked for like 30 minutes.
Operator Kowalski 12 Nov @ 11:27am 
I've been using this for 3 years and i'm proud
god 11 Nov @ 7:45am 
id say its perfect
22050hz amen break sample  [author] 8 Nov @ 9:56am 
facts
amber echo 8 Nov @ 7:49am 
best mod ever