Arma 3
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COOP 02 F18 Mountain Thunder [by Sithis]
   
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Data Type: Scenario
Scenario Gameplay: Singleplayer, Multiplayer
Scenario Type: Air
Meta: Dependency
File Size
Posted
87.384 KB
14 Nov, 2013 @ 7:48pm
1 Change Note ( view )

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COOP 02 F18 Mountain Thunder [by Sithis]

Description
THIS MISSION REQUIRES THE F18 MOD: http://forums.bistudio.com/showthread.php?164308-F-A-18-Super-Hornet-for-ARMA-3

"2 F18 attack are tasked with destroying ground units in the mountains despite heavy AA."´

- Strap on the amazing F-18
- Fly with a human wingman or SP
- Make use of the main airport loaded with supplies and support
- Defeat the enemies heavy AA shield
- Practice terrain flight in the mountains of Altis
- Attack a number of diverse ground targets
- Instant action: You start right on the RWY
- No respawn: Take care of your plane and your life
12 Comments
WallaWalla 9 Mar, 2023 @ 2:27am 
this is awesome, can you add markers tho because i cant see for shit where the AI are firing from
HideYourWifeI'veGotACucumber (: 16 Aug, 2020 @ 7:18pm 
I cant destroy any AA from a distance because of armas terrible render distance
Recker Jackson 30 Sep, 2016 @ 1:01am 
AAF trucks are not good choice if we want go in Service menu , i suggerate you start near trucks for customize jet , and delete wingman because we dont know how use him
~Forbesy 3 Oct, 2014 @ 3:01pm 
Ya would be fantastic if the two seater was included for coop
Firebalz 1 Feb, 2014 @ 9:43am 
This mission is awesome! Though it would be great if the 2 seater f-18 was added.
Sithis  [author] 8 Dec, 2013 @ 2:26pm 
We beta-tested the mission about a dozen times. I think I managed to get caught on the crates twice and only once we had to restart.
You know you can drive the trucks anyway and to be honest i have never seen any of the trucks disappear.
I know stuff like that happens with ARMA that placed units and items just disappear.
The only real solution i can offer at the moment is add empty supply/repair/refuel trucks.
Falcon*DS* 6 Dec, 2013 @ 8:49am 
Thought this was going to be fun and it started out that way. Unfortunatley I must agree with everyone else; the amount of times I have had to restart from a save because I got a wing caught on a truck or box was just frustrating; you should be able to get into the drivers seat of any truck and drive it up to the plane. Also, I came back to repair my jet and the repair truck was gone - GAME OVER!!! Good effort, but not enough care in the design I'm afraid...
ExodusFinale 6 Dec, 2013 @ 4:26am 
Well, part of it was my fault. For some reason the only trucks I saw were the ones right next to the runway. Even with the wings folded up, I was having a hell of a time getting close enough to them without the invisible geometry of the plane getting stuck on the trucks.

Found the crates though, seem to work a lot better.
Sithis  [author] 6 Dec, 2013 @ 3:40am 
Either taxi to one of the trucks or to the main apron where the crates are located.
If the plane doesnt autoreload just "rearm at ..." via the actionmenu while looking at the crate/truck.

I choose this over an invisible magic rearm zone since i think it is closer to real operations that you actually have to taxi to the apron.
ExodusFinale 6 Dec, 2013 @ 3:23am 
Messed around with this mission a little, and I really like what I see so far. The problem I'm having though is I usually start out doing the airfield objective, I take that out and then would like to go back to base to re-arm.

Is there some secret re-arm area I'm not aware of? You've got the trucks out there, but taxi'ing that close to them is really quite silly, and you've got them locked so I can't land pull a truck up next to it on the runway.