Left 4 Dead 2

Left 4 Dead 2

52 ratings
Realistic Weapon Ammunition 2.0 (Standard); PLAN : A
   
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13 Dec, 2019 @ 5:33am
13 Dec, 2023 @ 8:27am
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Realistic Weapon Ammunition 2.0 (Standard); PLAN : A

In 1 collection by XxEeNnXxEeIi
Realistic Weapon Ammunition 2.0 (Standard Version)
11 items
Description
What is RWA?
RWA is weapon scripts modified that make gun stats more realistic and balanced, also adding excellent feature and more to rebalance the game, change the style to more fun and more enjoyable.

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IMPORTANT : Read this below before play

1). This addon is Mutation you need to play via mutation game mode,
* Select mutation in main menu > Change mutation and find RWA 2.0 > Create lobby by hosting
"Local server", then start the game (This addon will not work for other game mode.)

2). This addon included all of weapon scripts modified.
* This mod is not compatible with other weapon scripts mod, please disable other before play.
* If it conflicts with other mod, you can make it work perfectly by method in the link below.

https://gtm.you1.cn/sharedfiles/filedetails/?id=1935466697

3). Known issue.
* Once you play the original match you must to restart the game first before play RWA.

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Description of this mod

Feature information

https://gtm.you1.cn/sharedfiles/filedetails/?id=1935553587

Mutation information

https://gtm.you1.cn/sharedfiles/filedetails/?id=1935684690

Firearm information

https://gtm.you1.cn/sharedfiles/filedetails/?id=1936361760

Damage information

https://gtm.you1.cn/sharedfiles/filedetails/?id=1935514762

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Q & A

Question: Why RWA 2.0 work only mutation mode?
Answer:
- 1. It run smoother and better, and not affect original game.
- 2. Any scripts will not work and not affect the original game, It 100% safe on your game.

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This item and all of code and part is not authorized for posting on Steam or sharing to public, except under the Steam account named xxeennxxeeii; Steam id "xxeennxxeeii". Redistribution and Modifications of this mod without explicit permission is prohibited.

* This addon use many parts of code from many people, all credit please return to real writer below

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SPECIAL THANK

- Everice coding and technicial help

- ᴿᴱᴻᴱ™ coding and technicial help

- Sw1ft coding and technicial help

- Rectus coding and technicial help

- [FoRcE]army_guy3 coding and technicial help

- Rayman1103 coding and technicial help

- GOOSE tester, commentary
13 Comments
XxEeNnXxEeIi  [author] 11 Aug, 2023 @ 7:01am 
@Silliertomcat48, I'm very happy to hear that, it has many of hidden mechanics that I have added let play more and find it :D, Also don't forgot to try Resident Evil mode when you got time, there is no bot to help you, when you feel like you want to walk alone at the dark forest and feel more horror and lonely in the darkness :D
Silliertomcat48 11 Aug, 2023 @ 1:01am 
I was finally able to complete a campaign (the passing). I did notice your changes, there is still an intense amount of everything but it's manageable now also see more variety in spawns, more smokers and hunters (my favourites). Still we killed well over 300 special infected lol.

Got to use more weapons too and they really are better, especially the Scar. Semi auto ftw!
Also noticed some hidden mechanics, lets just say I know what you mean when you say assassinate the witches. :p

10/10 for good work, really mixes things up making the game a fresh experience again.
Will have try using console commands too.
Silliertomcat48 10 Aug, 2023 @ 11:21pm 
@XxEeNnXxEeli
Thank you so much! For considering my feedback and making changes, I'm going to give go play some more. :D :p2cube: :steamthumbsup::steamthumbsup::steamthumbsup:

Also yes I have figured out some witch assassinating techniques, including the pipe bomb hehehe
I tried going in with the auto shotgun first time, kinda sorta worked. Bomb is better though.

Once again thank you for making this mod and continuing to work on it. Will see if I can get a hooman to play this with me.
XxEeNnXxEeIi  [author] 8 Aug, 2023 @ 3:45am 
@Silliertomcat48
It update now as I promise, the respawn time has been adjusted.
XxEeNnXxEeIi  [author] 7 Aug, 2023 @ 10:03am 
for the witch, it not like original witch, Witch is just a thin girl, she can't hit you with a long weak nail to incap you in one time, and she health also lower too, but she is the problem if you fail to assasinate her in one round, her scream make a lot of noise,

Tip, not sure you try it yet, you should try to throw pipe bomb at witch face and you will love what happen next :D
XxEeNnXxEeIi  [author] 7 Aug, 2023 @ 9:24am 
@Silliertomcat48
Really thank for playing and commend, every commend from player can help to make this mod better, feel free,

unplayable
1. Special infected spawn too much, I will adjust the delay of respawn time for this new.

2.1 I try to give a chance to spawn riot and fallen survivor for each time special infected spawn, riot guy has chance to drop ammo pack and fallen can drop med kit, pill and grenade, but it looks like special infected spawn too much so I will lower amount and add more delay for respawn for this.

2.2 Also, the damage from spitter and jockey and smoker can't make player incap, also survivor have a chance to regenerate the incap count too, spitter is the one who can only make you slow down for more surprise combo from many special attack.

Conclusion
1. Adjust spawn delay time for special infected.
2. Adjust amount of special infected can spawn together.

I will do on the next update.
Silliertomcat48 5 Aug, 2023 @ 4:11pm 
Things that make it pretty much unplayable for me.

:( The special infected spawns are off the rails. way too many and too often.
It feels like a gimmick to make the mod more difficult and it just serves to punish the player with literally every ten steps you take.

:( The insane spawn rates in conjunction with the nerfed medkits breaks the balance entirely. You are never close to full health ever, especially when 50 spitters spawn in five minutes.

:( Infected spawning on the player. The armoured infected you added are great, but there are too many when you spawn them on top of the player, make them a part of hoards and give them the power to stagger

Frankly I think the mod adds some much needed balance to the game and breaks up the META, but the spawn rates of special infected need to go down back to normal or it's just not playable.
3 spitters, 2 boomers, 4 witches, 1 smoker, 1 hunter, three tanks in one room is too much, dude. Chill out. :p2cube:
Silliertomcat48 5 Aug, 2023 @ 4:05pm 
Ok I played a few chapters on different levels. Lets start with the good. I have some things to say.

:) I love what you've done with the weapons! All of it, really.
:) Love the changes to the bots and using the commands sounds promising, I like the item swapping.

:) Common infected variety changes and noise metre. :steamthumbsup:
:) Witches, witches everywhere! Is a good change for me. I like.

:) Crafting and ammo types is cool too.
:) Changing the starts to be more kind of desperate and with injuries is pretty neat.
Plus more.

:) Oh the chainsaw refilling is a nice touch.
:) Backup melee weapon + secondary and primary is great too.

For all this you and the team are mad lads, love the work.

Part two after this.
Silliertomcat48 5 Aug, 2023 @ 2:15pm 
Sounds fun will try it.
XxEeNnXxEeIi  [author] 8 May, 2023 @ 11:16pm 
@Big Pokie
Okay I have update and fix that, now witch will not spawn too many.