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Got to use more weapons too and they really are better, especially the Scar. Semi auto ftw!
Also noticed some hidden mechanics, lets just say I know what you mean when you say assassinate the witches. :p
10/10 for good work, really mixes things up making the game a fresh experience again.
Will have try using console commands too.
Thank you so much! For considering my feedback and making changes, I'm going to give go play some more. :D
Also yes I have figured out some witch assassinating techniques, including the pipe bomb hehehe
I tried going in with the auto shotgun first time, kinda sorta worked. Bomb is better though.
Once again thank you for making this mod and continuing to work on it. Will see if I can get a hooman to play this with me.
It update now as I promise, the respawn time has been adjusted.
Tip, not sure you try it yet, you should try to throw pipe bomb at witch face and you will love what happen next :D
Really thank for playing and commend, every commend from player can help to make this mod better, feel free,
unplayable
1. Special infected spawn too much, I will adjust the delay of respawn time for this new.
2.1 I try to give a chance to spawn riot and fallen survivor for each time special infected spawn, riot guy has chance to drop ammo pack and fallen can drop med kit, pill and grenade, but it looks like special infected spawn too much so I will lower amount and add more delay for respawn for this.
2.2 Also, the damage from spitter and jockey and smoker can't make player incap, also survivor have a chance to regenerate the incap count too, spitter is the one who can only make you slow down for more surprise combo from many special attack.
Conclusion
1. Adjust spawn delay time for special infected.
2. Adjust amount of special infected can spawn together.
I will do on the next update.
:( The special infected spawns are off the rails. way too many and too often.
It feels like a gimmick to make the mod more difficult and it just serves to punish the player with literally every ten steps you take.
:( The insane spawn rates in conjunction with the nerfed medkits breaks the balance entirely. You are never close to full health ever, especially when 50 spitters spawn in five minutes.
:( Infected spawning on the player. The armoured infected you added are great, but there are too many when you spawn them on top of the player, make them a part of hoards and give them the power to stagger
Frankly I think the mod adds some much needed balance to the game and breaks up the META, but the spawn rates of special infected need to go down back to normal or it's just not playable.
3 spitters, 2 boomers, 4 witches, 1 smoker, 1 hunter, three tanks in one room is too much, dude. Chill out.
:) I love what you've done with the weapons! All of it, really.
:) Love the changes to the bots and using the commands sounds promising, I like the item swapping.
:) Common infected variety changes and noise metre.
:) Witches, witches everywhere! Is a good change for me. I like.
:) Crafting and ammo types is cool too.
:) Changing the starts to be more kind of desperate and with injuries is pretty neat.
Plus more.
:) Oh the chainsaw refilling is a nice touch.
:) Backup melee weapon + secondary and primary is great too.
For all this you and the team are mad lads, love the work.
Part two after this.
Okay I have update and fix that, now witch will not spawn too many.