Stellaris

Stellaris

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Exalted mod
   
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189.176 KB
15 Oct, 2019 @ 11:23pm
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Exalted mod

Description
From White Wolf Games, the TTRPG "Exalted" gives you characters with divine power that rise quickly to the position of great leaders. Now, your alien races can share in those sparks of divine might!

This is likely an OP mod, and NOT Achievement-compatible! It adds Solar Exalted castes to the options for leaders, and gives varying traits based on their caste. They are only available to multiply-minded races, sorry hive minds and machine intelligences!

Solar Exalted are in the mod so far, with plans to add Lunar, Sidereal, and Terrestrial Exalted. (Consider Abyssal and Infernal "stretch goals".)

REQUIREMENTS:
None. Should run fine on otherwise vanilla Stellaris.

The other contributor on this file has his own version of the mod right over here. Plans to merge are upcoming as we figure things out. His version has ruler traits which currently do not line up with leader traits. We're working on that.

TODO:
Add all other kinds of Exalted
Add ruler traits
Random event for an Exaltation?
3 Comments
Gavril 22 Oct, 2019 @ 8:44am 
Awesome! Thanks!
Aescula  [author] 21 Oct, 2019 @ 8:52pm 
@Gavril The traits are five different traits, all that add onto a leader from recruitment.
They exist for governors, scientists, admirals, and generals, and give appropriate bonuses to the job and caste.
They also cost twice as much (both in purchase price and upkeep), and are +2000 years lifespan. (The difference between that and immortal is basically cosmetic.)
The current traits added are "Dawn Caste", "Zenith Caste", "Twilight Caste", "Night Caste", and "Eclipse Caste".
Gavril 21 Oct, 2019 @ 8:06am 
Quick clarification: What does exalted do (the "trait")? How is this implemented? Also, are leader levels changed at all? I was thinking maybe normal leaders could only reach level ten, but exalted could reach level 30 or something (and more quickly), if you haven't edited leader levels.