Arma 3
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LAMBS_Danger.fsm
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Data Type: Mod
Mod Type: Mechanics
File Size
Posted
Updated
1.378 MB
8 Sep, 2019 @ 1:48pm
14 Oct @ 10:48am
29 Change Notes ( view )

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LAMBS_Danger.fsm

In 1 collection by nkenny
Nopryl test server 2020
22 items
Description
A considerable expansion of vanilla Danger.fsm. Added are features which extend the enemy response and reaction to fire. Reuploading to Steam Workshop is not permitted.

Summary
The overall goal is to make buildings part of the AI's available terrain. The AI will dynamically enter and clear buildings holding enemy soldiers. The nature of the the danger.fsm does not make these features a replacement for dedicated scripts and clever use of waypoints.

The AI is a significantly more active combatant. The biggest changes is that the AI is now able to view buildings and structures as part of the tactical terrain. The AI will search through buildings, hide and garrison within, as well as provide suppressive fire against suspected enemy positions. In addition AI reactions to fire, even when the origin is unknown is expanded. The AI will also communicate threats to nearby allies.

Features
* AI will move inside buildings
* Perform suppressive fire (Vehicles will dismantle buildings)
* Panic, with special effects
* React, even when exact enemy position is unknown
* React by hiding in the presence of powerful vehicles when without equipment to deal with it
* Check dead bodies (Rearms if possible)
* Tanks will react by rotating towards threats
* Improved civilian reactions, hiding in buildings and checking dead bodies
* Dynamic Artillery system
* Custom waypoints for specific AI behaviour

Installation
The mod runs automatically for all factions, including RHS and CUP. To double check that the mod is runing, enable one of the debug variables.

Compatibility
The mod is fully compatible with ACE3, VCOM, but unfortunately not ASR. This version requires CBA.

Development
Check the gitHub for development variables to toggle or tweak gameplay features.

Join our Discord[discord.gg] for news, discussions, feedback and happy times.

---

LINK TO BOHEMIA FORUMS[forums.bohemia.net]
LINK TO GITHUB[github.com]
Popular Discussions View All (37)
5
7 Oct @ 6:27am
Lambs Server mismatch
dragonlips3000
15
13 Aug, 2023 @ 10:31am
AI crew dismount perfectly good vehicles for no reason
Blue
4
22 Jun, 2022 @ 3:30pm
Server or Clientside
LightningRoc77
1,467 Comments
_mickey_ 19 Nov @ 2:52am 
Thanks guys for your advices.
I will try to use it. Still, I hope that the guys from Lambs will be able to solve this problem.

There is one more thing I use. I use 3D Editor Enhanced, there is a function "Forbid Disembarking", but it seems to me that it does not work stably and can only be used in custom missions where there is access to vehicles.

@[S.C.] Raptoid

I would love to, I would like to help the guys from Lambs, but I don't have time to learn modding Arma( There is a reason - I have been modding for another game for 15 years now and at the same time I work at my main job on the PC. So when I take a break from my other jobs I play Arma3, since 2013. For this reason I have accumulated more than 10,000 hours. I agree, it would probably be more productive if I spent some of this time modding Arma3, but apparently I don't have the moral strength for this:(
Q 18 Nov @ 9:29pm 
@Mickey: Aditional to fleeing like Raptoid mentioned you can also try these two functions on the Vehicle to prevent disembarking:
_Vehicle setUnloadInCombat [false, false];
_Vehicle allowCrewInImmobile true;

fyi. In HBQ_Spawnsystem I have an option to lock Vehicles which will use these functions on spawned vehicles automatically. Also you can set fleeingchance in HBQ spawner.
JustNU 18 Nov @ 9:05pm 
@_mickey_ faced same issue, nailed it down to AI fleeing, after looking into code it seems like whenever ai crew decides to flee (which happens quite often), the crew abandons the ship
disabling ai fleeing seems to have improved the behavior slightly
[S.C.] Raptoid 18 Nov @ 6:03pm 
4,400. In that time you could've learned to mod and assisted the dev team with it if it's that big of an issue. I'm gonna guess you've tried the dev branch already. It's the only thing I run.
_mickey_ 18 Nov @ 2:38am 
@[S.C.] Raptoid Unfortunately, the problem is extremely unstable and the best way to reproduce it is the patience of the observer.
_mickey_ 18 Nov @ 2:32am 
@[S.C.] Raptoid

OMG! Do you have good eyesight, mate?

Look at my hours on Steam for Arma! I have > 10.4k hours.
How many hours do you have?

90% of my Arma3 time, I was playing singleplayer with LAMBS!

Even the authors of LAMBS mentioned this problem in their list of fixes. See the latest changelogs! And you're telling me that it doesn't exist! Wipe your eyes.

All you need to do is put up some vehicles, give them SEEK AND DESTROY waypoints and watch. Watch carefully! This will not be a stable problem, immediately after 1-3 minute of gameplay. This can happen after 15-20 -25 minutes of gameplay.

I specifically switched to another player and went into abandoned vehicles and checked. The ammunition of these vehicles was not exhausted and there was no damage at all !
[S.C.] Raptoid 17 Nov @ 2:42pm 
I don't know where people are having these vehicle issues. My unit's been using lambs for years and the only time AI leave vehicles are if the vehicle does not have a gun and they go to engage, or their vehicle is disabled.
_mickey_ 17 Nov @ 2:39pm 
I think no crew member should leave their vehicles - even if vehicle losing their ability to move. Only critical damage - 0.9, can be a reason to leave the vehicle. If LAMBS worked like that, then this cattle would be great.
_mickey_ 17 Nov @ 2:32pm 
The eternal problem of LAMBS does not go away - all crews (driver, gunner, commander) durring combat will leave their vehicles (together or individually), turning their vehicles into useless targets.

@nkenny, @diwako, @joko

If you can not fix this, for several years now, please create a check box that disables the influence of LAMBS on all vehicles.
Deathmarine 16 Nov @ 4:28am 
The ai stay prone after being shot at i just dont get plzzzzz helps me