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Докладване на проблем с превода
Visual ammo effects like burning are being applied to pistols damage. However, the enemies are not affected, which is correct.
But just saying, and this is a known visual bug?
// Pistols don't have PistolStandardShot because it was originally just an
// ability for Sharpshooters. Add it here if the LWOTC pistol slot is enabled.
if (WeaponTemplate.WeaponCat == 'pistol' && !class'CHItemSlot_PistolSlot_LW'.default.DISABLE_LW_PISTOL_SLOT)
WeaponTemplate.Abilities.AddItem('PistolStandardShot');
In fact, it DOES work, but it seems only with certain abilities.
Light'em Up for example works with pistols and does shred, but not pistolstandardshot.
This happens even without this mod.
Primaries are the right category as far as I can tell: (classdata)
+AllowedWeapons=(SlotType=eInvSlot_PrimaryWeapon, WeaponType="pistol")
Ability too: (randomdeck)
AbilityName="Shredder", ApplyToWeaponSlot=eInvSlot_PrimaryWeapon
It appears in game but in tactical it only shows for the normally allowed weapons.
Not for pistols, and only works for the normal weapons.
This has that by default. As an end user there should be nothing you need to do other than having a primary pistol user with the shredder perk.
Even tried adding lines specifially for shredder but it didn't change anything:
+FixAbility = (TemplateName="Shredder")
+PistolFixUp = Shredder
even tried setting "Test" to false:
[WepUpgradeFix.X2Effect_PrimaryShredder]
test = false
what am I missing?
Thanks for the headsup
However, I still recommend unsubscribing from this mod if you speficailly do not need it, as it is known to cause a bug where enemies freeze and remain standing after being killed.
That's this mod?! Surprised Pikachu
Highlander version v1.28.0 (current BETA Highlander: https://gtm.you1.cn/sharedfiles/filedetails/?id=1796402257) integrates most fixes from this mod.
Fixes that are NOT integrated into Highlander:
- Allowing primary secondary weapon to shred.
- Making Faceoff and Fan Fire use typical weapon action cost, which is relevant only if in your mod setup these abilities can somehow end up on weapons that require more than one action point to fire.
All other fixes are integrated into Highlander, and you do not need to use this mod if you do not care about two specific scenarios mentioned above.
But to be clear, the new Highlander does not conflict with this mod in any way, and can peacefully coexist.
However, I still recommend unsubscribing from this mod if you speficailly do not need it, as it is known to cause a bug where enemies freeze and remain standing after being killed.