X4: Foundations

X4: Foundations

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Rise of the Ossian Raider
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File Size
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391.362 MB
6 Apr, 2019 @ 1:05pm
12 Jul @ 11:16pm
53 Change Notes ( view )

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Rise of the Ossian Raider

Description



Compatible to 7.0


If you use CoH DLC and want the Raiders to use Terran ships, then use my CoH addon:
https://gtm.you1.cn/sharedfiles/filedetails/?id=2677740532

If you use VRO and want a balanced version of the ships, then use my VRO compatibility addon:
https://gtm.you1.cn/sharedfiles/filedetails/?id=2065619828


Mod description:
Terran zealots were stranded because of a black hole explosion. Now they are preparing to purge this part of the Galaxy.

Mod options:
The Ossian Raider faction is completely disabled at start. You have to increase the difficulty at the mod npc or the extensions menu to get the faction invading space. A quest guides you to the npc. For the menu, you have to install SirNukes Mod APIs.
Flagships mk1 and mk3 can be used together, but this would be a very dangerous galaxy.
If you want faster invasions of OSR faction, then activate Enhanced Sector Takeover.

Features:
- This mod contains 2 new factions with 4 new sectors
- The first new faction is enemy to all factions
- The second faction is the Trader-faction with a XL shipyard, where you can buy all mod ships
- Contains new ships and all ships of my other modification (ashipmod) with many changes and bugfixes
- These ships are big battleships and therefore stronger as vanilla carriers
- Bigger gates, accelerators and superhighways
- More animiations and effects
- Compatibility to ashipmod

- Ships exists as mk1 and mk3 variants (mk3 variant ships have more hull, shields, turrets and are available at TTC SY only)


Here you find the ships:
Vanilla factions shipyard: mk1 variants
TTC shipyard: mk1 and mk3 variants
Flagships (with "protector" in the name) are not buyable.


If you use ashipmod, then you should deactivate the AI and flagship mods of ashipmod.
If you want to get rid of ashipmod, just sell your mk2 ships and buy the new mk1 or mk3 ships of this mod.


Recommended mods:

SirNukes Mod Support API (If you want to change settings in the menu too):
https://gtm.you1.cn/sharedfiles/filedetails/?id=2042901274&searchtext=api

snackynak's texture mod for better looking ships! https://www.nexusmods.com/x4foundations/mods/251?tab=description

Variety and Rebalance Overhaul VRO
https://gtm.you1.cn/sharedfiles/filedetails/?id=1696862840&searchtext=vro

Many Thanks to the Egosoft community:
Unitrader, Mysterial, DeadAir, mewosmith, Matterom, mjr121, Brummbear, Aftokinito, Angsaar, ChrisKuhn for the base Galactica model, TRON NG for the cool presentation video and many more!!
Popular Discussions View All (24)
12
28 Mar, 2021 @ 8:39am
[BUG] Gate Location and auto pilot or AI Pilot
Accendo
15
2 Jul @ 2:42am
Compatible mods
Forever
5
11 Jul @ 12:04pm
PINNED: Mod details
Sco81
1,236 Comments
Forkkrul Assail 15 Nov @ 2:26pm 
Theia is mostly purple because it contains asteroids (which show as red on the map) AND gas (which shows as blue on the map) hence purple :steamthumbsup:
On a different matter: I cannot get the enhanced sector takeover to work.
Does anyone know if that's still a thing?
Salanyander 3 Nov @ 1:32am 
Is Theia meant to be completely purple?
AngelofDeath69 27 Oct @ 1:50pm 
yeah, the xenon systems destroyer R9 doesn't seem to come with an engine
Codex Invicta 5 Oct @ 6:19am 
The Xenon R have no engine.
Moumoute 11 Sep @ 10:18pm 
hello , readtext missing 99992001-214 , mssing in :t/0001.xml
Lulu 4 Sep @ 5:58pm 
was adding the cheat sector with millions of ressources in the middle of the map really necessary ?
Vollhov 20 Aug @ 3:52pm 
Still, the placement of some Turrets is very terrible, and due to the impossibility of installing other weapons, some Turrets do not work due to the fact that the textures of some ships prevent them from shooting at a target in front of the ship.
mastert3318 19 Aug @ 10:21am 
I had an idea that it might be neat to put some ships from Elite Dangerous into X4 like you did with some other ships in this mod.
T600_Mod 5 Aug @ 1:59pm 
Hi, I have had this mod for a while, and have enabled it with Sir Nukes Mod Support.
I cant seem to find the sectors leading to the Ossian Raiders, I see a few of their traders in game.
Could you point me in the right direction
BLACK_MAMBA 27 Jul @ 3:33pm 
How to charge the railgun because taht´s in the description and nice modd:steamhappy: