Medieval Engineers

Medieval Engineers

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(0.7) Passenger Car mk III A
   
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Type: Blueprint
Version: 0.7
Blueprint Categories: Vanilla, Modded
File Size
Posted
Updated
1.106 MB
23 Mar, 2019 @ 9:43am
9 Feb, 2020 @ 3:32pm
4 Change Notes ( view )

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(0.7) Passenger Car mk III A

In 1 collection by Xaerthus
(0.7) Ultimate Cargo and Passenger Train Car Collection
42 items
Description
Update 2019-10-31:
- converted all passenger cars to new coupling system and parts from the Train Parts Modpack

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Other cars from this series can be found here:
https://gtm.you1.cn/sharedfiles/filedetails/?id=1691687874

Please join our discord dedicated to engineering discussions in ME:
https://discord.gg/VUMmkQe

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Technical Data:

- max height: 14 blocks (3.5 m)
- max lenght: 40 blocks (10 m)
- max width: 11 blocks (2.75 m)
- weight: 3.6 t
- number of seats: 24
- max speed: 200+ km/h

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Description:

Having a realistic and working locomotive is nice, but having a realistic and working train is better! That is why Sach'aqa Industries, Pulchritudo Industries and Xaerthus's Rail & Air Industries (aka. onca77, Baron-of Pingas-Bradders and myself) joined forces and are bringing you a fresh collection of ready to use, functional and carefully designed cargo cars for your ultimate rail experience!

All of our cars use the concept of onca77's 6 axle cargo platform. That allows to omit the problems with cars on catchblocks, simultaneously allowing for plenty of cargo space and long, realistic designs. The middle bogie is permanently connected to the car for proper weight calculations and stability, while the side bogies help with guiding and allow for smooth connections. There is no need for weighting any of the bogies down (except the tipper car by onca), which makes the cars very light when empty and allows for maximising the locomotives cargo pulling potential.

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Setup:
Just paste it in above the tracks (not too low) and you are ready to go. If you connect more cars together, make sure there is a slight distance between buffers (width of about a plank), as it is needed for the proper articulation on curves. Ignoring this may result in derailings on tighter curves (as the cars push eachother out if connected too closely).

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Operating hints:
- I have noticed that when walking around the train while it is moving (yes, you can do that btw), while going forward through the wagon connection you rarely might get stopped at the gap and be unable to move further. It can be simply solved by just tapping the jump button. BUT you are doing it at your own risk. X-RAI does not take any responsibility for missed trains, being stranded in the middle of nowhere, lost possesions, limbs, lives and explosive damage caused by getting your body stuck between things moving at 100 km/h.
1 Comments
Cosmic Lemonade 11 Oct, 2019 @ 4:06am 
oh man when i run my servers