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this is absolutely hideous
why did you do this
Also, I think that grass is from CS:S or HL2, right? I'd recommend using TF2's alpine grass instead. Less saturated, looks way nicer and it has Alpha blending which would work with the blended displacements already there.
https://steamcdn-a.akamaihd.net/apps/valve/2007/NPAR07_IllustrativeRenderingInTeamFortress2.pdf
http://www.nodraw.net/2010/08/tf2-density-of-detailing/
In your version, the indoor materials would look more at home in a castle or smth, and look noisy + more realistic compared to TF2 textures. The brown rocks stuck inside the grey displacements looks weird (you can replace them with forest/rock equivalents instead of mining/rock versions to fix this, since those are grey). Also, the distant cliffs clearly have a single texture repeating along them instead of looking convincing like in the original. It just overall looks so much worse to me.
Where's the problem on the map? What is the related problem that makes it horrible? The intention is to make it more eco-friendly with a more forested look. If you have doubts ask in the area of doubts!