Team Fortress 2

Team Fortress 2

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ARENA_OFFBLASTFINAL HD VERSION ECOLOGIC
   
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Game Mode: Arena
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11.332 MB
18 Mar, 2019 @ 2:19pm
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ARENA_OFFBLASTFINAL HD VERSION ECOLOGIC

In 1 collection by WazzimaGiygg
Update "The Fall of Blu Tarch"
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ARENA_OFFBLASTFINAL HD VERSION ECOLOGIC
Popular Discussions View All (1)
8
24 Mar, 2019 @ 4:39pm
PINNED: Questions and answers about the map only here!
WazzimaGiygg
10 Comments
Muddy 11 Apr, 2019 @ 3:56am 
the original looked fine

this is absolutely hideous

why did you do this
zombie sparkledog what!!!! 25 Mar, 2019 @ 7:34am 
The more I look at the screenshots, the more visual oddities I see. Why'd you replace the wood texture on those arrow signs? Now the texture doesn't line up with the plank shapes.
Also, I think that grass is from CS:S or HL2, right? I'd recommend using TF2's alpine grass instead. Less saturated, looks way nicer and it has Alpha blending which would work with the blended displacements already there.
zombie sparkledog what!!!! 25 Mar, 2019 @ 7:31am 
For detailing practice or study, I'm totally behind this and I think it's a great idea, but releasing it to the workshop? Not so much. BTW if you're looking to study TF2 map detailing check out these great articles:
https://steamcdn-a.akamaihd.net/apps/valve/2007/NPAR07_IllustrativeRenderingInTeamFortress2.pdf
http://www.nodraw.net/2010/08/tf2-density-of-detailing/
zombie sparkledog what!!!! 25 Mar, 2019 @ 7:31am 
Okay, so my previous comment was incredibly mean and I apologize. What I was referring to is the lack of artistic quality present in this re-texturing - the original Offblast had a really nice colour palette that mixed well, used sensible materials like cold metal/concrete indoors and warm sand/rock outdoors. The textures are clean and look painted, and the distant mountains are more believable because the texture becomes more bleached as it goes up, which removes repetition.

In your version, the indoor materials would look more at home in a castle or smth, and look noisy + more realistic compared to TF2 textures. The brown rocks stuck inside the grey displacements looks weird (you can replace them with forest/rock equivalents instead of mining/rock versions to fix this, since those are grey). Also, the distant cliffs clearly have a single texture repeating along them instead of looking convincing like in the original. It just overall looks so much worse to me.
Jack5 24 Mar, 2019 @ 6:09pm 
It would be fine if you actually put some time into your map editing, but as it stands you churn these out constantly with absolutely no regard for how the map looks thematically.
WazzimaGiygg  [author] 24 Mar, 2019 @ 4:39pm 
Responding to user FloofCollie:

Where's the problem on the map? What is the related problem that makes it horrible? The intention is to make it more eco-friendly with a more forested look. If you have doubts ask in the area of doubts!
zombie sparkledog what!!!! 24 Mar, 2019 @ 7:40am 
So, you managed to make one of the best-looking user maps in the game look hideous?
Jack5 22 Mar, 2019 @ 3:25pm 
Make proper maps with these textures, don't just edit preexisting maps with them.
Alox 20 Mar, 2019 @ 11:33pm 
Stop ur serie, its shitty, u only remplace texture, u are not a mapper
WazzimaGiygg  [author] 19 Mar, 2019 @ 2:24pm 
Questions about the map, please post only on the discussion page! Avoid spam in the comments area!