Team Fortress 2

Team Fortress 2

756 ratings
cp_mist
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Other: Summer
Game Mode: Control Point
File Size
Posted
Updated
42.117 MB
18 Mar, 2019 @ 9:10am
27 Apr, 2023 @ 9:34am
7 Change Notes ( view )

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cp_mist

Description
Featuring many spinning fans cp_mist is a jungle themed 5cp map designed for competitive play. Explore the hidden facility's lush undergrowth, balance on its many platforms and overhangs, and sneak around through its devious flanks.

Also available on TF2Maps here:
https://tf2maps.net/downloads/cp_mist.5630/
86 Comments
Serge Ivanov 27 Jul @ 6:54pm 
Love the ambience of this map.
ShadowMan44 24 Feb, 2023 @ 7:53pm 
Thanks for clarifying, I was just making sure you had everything you needed in case Valve knocked on your door.
hutty  [author] 24 Feb, 2023 @ 7:42pm 
The map was made for both 6s and casual. More specifically a map that plays well in 6s, but is still as fun in casual as the other casual oriented maps.

I was working with the 6s community to refine the layout at some parts of its development, but most of the testing was done on tf2maps community servers, which are a casual 12x12 environment.

As for why that matters, there are alot of situations in casual that just don't factor into 6s at all. Stuff like "how does engie play at mid" could affect a casual map alot but in 6s that situation rarely ever happens.

Feedback for the later versions of the map from casual 12x12 tests was overall positive.
ShadowMan44 24 Feb, 2023 @ 12:06pm 
This map was made for 6s? I know you said it was tested for "casual settings" but what do casual players or full 24 lobbies feel about it?
hutty  [author] 24 Feb, 2023 @ 11:45am 
Honestly don't think the map needs any changes for it to ready for a potential update. It was testing good in casual settings, I have some feedback from 6s groups but they run a reduced weapon pool so changes focused for there might hurt how the map plays in other scenes.
ShadowMan44 23 Feb, 2023 @ 1:18am 
Huh... wonder what you could do to update this for the upcoming summer update. Never know what Valve's gonna pick.
hutty  [author] 26 Jul, 2022 @ 6:17pm 
Feedback is always appreciated, although at this point I'm probably not going to be updating the map much.
Jazztache 24 Jul, 2022 @ 10:55pm 
Thanks man, I'll have to tell some of my friends about this. Btw, I'm running this map on my server again stating August 1st. Hmu if you need feedback for 4v4 for future maps.
hutty  [author] 24 Jul, 2022 @ 9:02pm 
The camortho command, theres a thread on TF2maps that goes into detail on how to use it here.
https://tf2maps.net/threads/tip-taking-isometric-screenshots.20796/
Jazztache 21 Jul, 2022 @ 2:44am 
Hi! How did you get the overhead and isometric map renders for the screenshots?