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I was working with the 6s community to refine the layout at some parts of its development, but most of the testing was done on tf2maps community servers, which are a casual 12x12 environment.
As for why that matters, there are alot of situations in casual that just don't factor into 6s at all. Stuff like "how does engie play at mid" could affect a casual map alot but in 6s that situation rarely ever happens.
Feedback for the later versions of the map from casual 12x12 tests was overall positive.
https://tf2maps.net/threads/tip-taking-isometric-screenshots.20796/