RimWorld

RimWorld

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LWM's Deep Storage
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5
File Size
Posted
Updated
2.651 MB
6 Jan, 2019 @ 3:23pm
9 Jun @ 10:18am
157 Change Notes ( view )

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LWM's Deep Storage

Description
Important note
Little White Mouse gave birth to a healthy baby!

Further updates are likely to be sporadic, as feeding and caring for a baby is a lot harder than RimWorld makes you think...

However, the code is available on GitHub, so if there are changes you want to see - you can make them happen!

I AM accepting pull requests and will push them out to steam when I get a chance. You can reach me in the discord server for augmented turtle squad (rimfactory has a link, I think) if you need to poke me. I probably won't be checking here often.

We do what we can! Enjoy the mod :)

Deep Storage Units: yet another storage solution

LWM presents a way to organize your supplies, loot, clothes, and even your garbage, to allow you a tidy base where your colonists aren't simply dumping stuff on the floor. Deep Storage units include medicine cabinets, meat hooks, clothing racks, weapon lockers, etc, and all can store diverse items - just like regular shelves, but they allow more than one thing!

ADDON MODS:
* Note: I have not used these, and have been super busy so haven't had a chance to add anything to the base mod. If you find right-clicking on storage slow, you might try this:
* A (faster?) UI for right-clicking on things: https://gtm.you1.cn/sharedfiles/filedetails/?id=2169841018
* Little Storage 2, Vault, Simple Storage, etc - if you want more ways to store things, there are several available in the Steam workshop!

FAQ / "I have a problem":
* Meat Hooks require the Smithing research!
* These Hampers are made of fabric, they don't hold fabric
* Does it work with Vanilla shelves?
* You can always add more stored things in Mod Settings
** (A little walkthrough for doing that: https://gtm.you1.cn/sharedfiles/filedetails/?id=2187075071)

Want to say Thanks?
* Have ** in Art? Draw me a picture of a little white mouse! I'm reachable on the Ludeon forum.
* Have extra spending money? Share a cup of something tasty (some places around here deliver!) at https://ko-fi.com/littlewhitemouse

Notes:
* Storing things properly takes time - the colonists must carefully organize everything so it's easy to find what's needed.(*)
* Animals cannot by default haul to Storage - their little brains and paws (claws, etc) cannot manage the clasps, locks, catches, etc required to store things properly.(*)
* All the units you can build are in the Storage menu - by default this includes other mods' storage buildings.(*)
* (*) - these can be changed in the Mod Settings (again, link above)

Compatibility:
* Storage compatible with many different mods: Dubs Bad Hygiene, RimCuisine, Survival Tools, Vegetable Garden. If you see something that SHOULD be stored but isn't? You can let me know!
* You can also change what's allowed in the Mod Settings!
* Plays well with mods that change stack size (OgreStack, Deep Stack, etc). Want 10 stacks of 1000 Advanced Components in one square? Go for it! (Just watch out for mortar attacks...)
* Plays well with mods that affect storage: Restricted Storage (LWM), Satisfied Storage, RimWorld Search Agency (not as well as Satisfied Storage), Stockpile for Disaster, heck - there's a Deep Refrigerator if you play with RimFridge
* Plays well with mods that affect hauling: CommonSense, Pick Up and Haul.
* Haul To Stack? I have conflicting reports, let me know.
* Other storage mods? maybe:
** Project RimFactory: probably okay, should be fully compatible soon
** Extended Storage: maybe
** Other storage mod??? If you get weird behavior, turn off "Over Capacity" check in mod settings
* Industrial Rollers: not fully, but fix is coming!

Want more types of units? Frozen organ storage? Piggy banks for silver? Cubbyholes for bedrolls? You can either make your own derived mod (the XML is a mess, but it's a documented mess, and it's easy enough to follow!) or you can suggest things to me and offer to acquire a graphic (draw it yourself, find a free one, make deals with demons, whatever).

Translations:
Русский - Тхакиро
Deutsch - Erdnussbrot
Chinese Traditional - shiuanyue
Note on Translations: These may not be complete translations, as I do add things from time to time. Want to translate it (all or part) into your language? Great! Let me know, I'll add it to the mod (or do a Pull Request on GitHub, if you do that thing - that is easiest for me!)

The code can be found online at: https://github.com/lilwhitemouse/RimWorld-LWM.DeepStorage
On Steam: https://gtm.you1.cn/id/littlewhitemouse/myworkshopfiles/?appid=294100
In the Ludeon Forum: https://ludeon.com/forums/index.php?topic=47707.0

License
Most images used with permission from Skullywag. (Thanks!)
Weapons Cabinets and Lockers are sumghai's. (Also thanks!)
Other images copyright as marked.
Almost all code (c) LWM, released under LGPL, because I think that the LGPL is the license we should actually be using for mods. Not that anyone is likely to complain if we use something else, but altho we have a stupid copyright system, we should still use it correctly.
Thanks to Marnador for the RimWorld font. Thanks to Pardeike for Harmony. Awesome.
Popular Discussions View All (139)
11
13 Oct @ 1:05am
All buildings are disappear
eric20061222
6
11 Sep @ 3:13pm
conflict with Replace Stuff mod
Kem
1
28 Oct @ 10:45am
Storage settings button right in the game
AtoMmaX
4,267 Comments
tiller2222 31 Oct @ 11:52am 
Not sure what the conflict is on this, but I have narrowed down this mod to be causing CTDs sporadically. Usually happening every in game day or two.
Kaedys 30 Oct @ 12:35am 
Ya, the game isn't really designed with stacked storage like this. Remember that shelves being able to store more than a single stack is a relatively new addition to the game. The pawn hauling system reserves both the item being hauled and the entire target cell they are hauling it to, so only one hauling errand can exist at a time per destination cell.
CronosWolfbane 29 Oct @ 8:36pm 
Darn it would be so cool if they could all just haul to the one spot. Thanks for the quick reply. VitaKaninen
VitaKaninen 29 Oct @ 8:16pm 
CronosWolfbane This is a game limitation and applies to anything in storage. My solution is to set up a low priority stockpile on the floor around the meathooks. This makes sure that everyone can always be working to bring the corpses.
CronosWolfbane 29 Oct @ 8:04pm 
So I noticed something weird with corpses. If i have 1 meat hook with lots of storage space. Only 1 pawn or lifter at a time will haul a corpse to it and the rest just sit around. Is that a game limitation or is there someway around that so they will all haul to the meat hook together?

Never mind it applies to all the storage's. not just corpses. I have no mods that edit storage just this one. Basically if a pawn or mech is carrying an item to a storage nobody else seems to be allowed to haul to the same storage until they drop off their load.

So should i just build a large group of storage units and link them all together that way multiple pawns can haul the same resource to them instead of having it be one at a time?

Trying to figure a efficient way to haul large amounts of corpses mostly to a a storage.
ignis 29 Oct @ 6:12pm 
Looks like it conflicts with Replace Stuff

Null map for Wall_ReplaceStuff1507336
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch4 (string)
LWM.DeepStorage.Patch_Frame_CompleteConstruction:Prefix (RimWorld.Frame)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:RimWorld.Frame.CompleteConstruction_Patch5 (RimWorld.Frame,Verse.Pawn)
wakky9999 29 Oct @ 6:01pm 
For some reason, the deep fridge doesn't show up in my architect menu. Could be a mod conflict, but hard to say with 32 pages of installed mods
VitaKaninen 16 Oct @ 3:32pm 
Does anyone know if the safe prevents slaves from gaining access to weapons? Also, if all the weapons are in a safe, does it lower the chances of revolt, since there is no access to weapons?
Long-comment-san 15 Oct @ 1:09pm 
I might be dumb but this mod should probably have a fridge of its own.if doesn't currently, right?
VitaKaninen 10 Oct @ 4:49pm 
@Vril, This mod was created when shelves could only hold 2 items, so the Double shelf had 2x the capacity of vanilla. All the settings are configurable, and the mod author has been busy with life, and has not bothered changing the default, since you can do it yourself.