安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题
You really pushed the limits of the the engine, especially for a mod that doesn't use the script extender. Very impressive for a mod so early into this game's age since release.
Glad to hear your around to still listen to your deserved praise for this excellent piece of work.
The only downside is that i'm trying to play with two-handed blades that come from another mod and the Blade Master Mod doesn't seem to identify these blades as two-handed, how can i make this work ? Do i have to modify the mod to make it recognize the swords ?
Thank you in advance.
If i knew about this mod early i would have been donating every week for its development.
seriosly, good job, I hope you are proud.
Alas it's been too many years ago and I barely remember what and how was done in this mod meaning there will be no fixes from me =(
If you or anyone else would like to pick it up and update it - you have my blessing to do so