Stellaris

Stellaris

516 ratings
Animated Galactic Empire Portraits
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File Size
Posted
Updated
113.292 MB
20 Dec, 2018 @ 10:53pm
17 Oct, 2024 @ 3:01pm
31 Change Notes ( view )

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Animated Galactic Empire Portraits

In 1 collection by force728
Star Wars Portrait Sets
14 items
Description
This mod is an updated version of the [Star Wars] Galactic Empire – Species Mod made by Dᴇᴀᴛʜ ᴏꜰ Rᴀᴛs which adds animated portraits of the Galactic Empire. This mod also adds additional portraits for leaders.

Features:
- Added several new portraits (Deathtroopers, Shoretroopers, Mudtroopers, Inquisitors, etc.).
- Galactic Empire flag
- Prescripted Empire
- Imperial Namelist
- Several Imperial rooms
- Custom starting initializers for the Empire (Coruscant starting system).
- Added Dᴇᴀᴛʜ ᴏꜰ Rᴀᴛs’s Coruscant mod's Imperial Palace building and sound effects.
- Added Custom static modifiers for Coruscant.

Known Issues:
-I'm still trying to figure out how to add districts to the Centax moons and ultimately include the Coruscant planet class. Until then, the mamallian city planet is a placeholder for now.

Credit:
Most of this mod is credited to Dᴇᴀᴛʜ ᴏꜰ Rᴀᴛs for the portrait models, Coruscant system, building, modifiers, and sound effects.

Credit also goes to Malthus and Nikkle for the Planetary Ring visual.

Reference
Mod List:

https://gtm.you1.cn/sharedfiles/filedetails/?id=791833038&searchtext=Galactic+Empire+portraits
https://gtm.you1.cn/sharedfiles/filedetails/?id=752760686&searchtext=Coruscant
https://gtm.you1.cn/sharedfiles/filedetails/?id=711413459&searchtext=more+home+systems


Some of the images used to create portraits are from Battlefront Captures. Link below:
www.flickr.com/battlefrontcaptures
64 Comments
Sho-gun Liquid 19 Oct, 2024 @ 2:19pm 
Wow force728, appreciate the fast update and additional changes to your mod. If you were a Sith Lord I'd sell you my soul lol
force728  [author] 17 Oct, 2024 @ 3:12pm 
@Sho-gun Liquid: I updated the megastructure's ai weight and placement rules so it can't spam it anymore.
Sho-gun Liquid 16 Oct, 2024 @ 4:18pm 
Hey Force728 and to anyone else using this mod and related First Order Portrait mods:

I found a potential bug or mod conflict.

For some weird reason, the AI likes to build this mod's version of Orbital Rings (aka the Kuat Rings) on colonized or barren planets, multiple times with no restrictions other than tech requirement and resource cost. The highest number of rings I saw done was 6 rings, all stacked on a single planet with different end stages.

So far I haven't noticed any performance issues yet, but it kinda breaks my immersion seeing a planet with 6 Kuat Rings. The only way to solve this issue so far is by deleting the kuat_shipyard txt file in this mods Megastructures folder.

As for the mod conflict that I mentioned, potentially it might be acting this way because I'm using a Star Wars Empire ship class mod (the one made by General Sev something) and NSC3 Season 1.
Crash 30 Sep, 2024 @ 7:43pm 
请您更新,谢谢:steamhappy:
Link_fd 8 May, 2024 @ 7:28pm 
was wondering if you planned on updating this for .12?
JunoMe 14 Aug, 2023 @ 7:24am 
Hi, I was wondering, if I could use the portraits here in an achivement freindly mod Im making? (I.e. Replacing vanilla Human Portraits)
force728  [author] 21 Dec, 2022 @ 7:21pm 
@arrukus: That's already been changed since the last update. All of the portraits have attachment selectors. Unsub and resub to the mod.
arrukus 21 Dec, 2022 @ 4:21pm 
Paradox changed the coding from hair_selector to attachment_selector and it needs to be changed or it will cause things like Vader's head on other portraits and hair in the wrong place.
matt_ryan2 26 Oct, 2022 @ 12:39pm 
Not sure if it's a bug or I did something wrong, but started an Empire game and Palpatine doesn't have the Chosen One trait even though I used the Galactic Emperor civic.
Spartan A291 6 Oct, 2022 @ 10:33pm 
Still does it. Tried resubbing twice now. Not sure why but the portraits will "adopt" features from other portraits that come up on screen. I have a couple of your other mods and this one will "steal" the Eliksni faces from your other mod and paste them over the human faces, although it won't overwrite the Empire/human base of the portrait. Hair remains hit and miss, sometimes it'll work as intended, other times it'll attach the hair sideways or at an odd angle, particularly with the female portraits.