Serious Sam Fusion 2017 (beta)

Serious Sam Fusion 2017 (beta)

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A Seriously Stupid HD Remaster (Part 1/4)
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925.325 MB
29 Nov, 2018 @ 1:16pm
30 Apr, 2023 @ 5:43am
64 Change Notes ( view )
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A Seriously Stupid HD Remaster (Part 1/4)

In 1 collection by Seriously Stupid
the Stupidly Classic Experience
63 items
Description
READ BEFORE DOWNLOADING:

ASSHDR is split into four parts. Subscribe to the other parts here: https://gtm.you1.cn/sharedfiles/filedetails/?edit=true&id=1756452313
https://gtm.you1.cn/sharedfiles/filedetails/?id=2303915713
https://gtm.you1.cn/workshop/filedetails/?id=2303924895


also: if you like this mod, maybe try out the "Alternate" pack here: https://gtm.you1.cn/sharedfiles/filedetails/?id=2361148902

This mod is not a replacement of the original TFE and TSE HD campaigns, but it might not be compatible with other mods that modify the maps from those respective campaigns (examples include Purple Pride and Classic Luxor).
This mod also uses assets from the Talos Principle Asset Pack. Ensure you have this content before subscribing.

This part contains all Level files, including:
- Crumbs
- DistantLights
- Lightmaps
- Navigation
- Probes
- Scripts
- Visibility

FOREWARD
What originally began as a simple experiment of changing a few skyboxes in some of TSE HD’s levels quickly became a much larger project than I had anticipated. Roughly one year after its conception, “A Seriously Stupid HD Remaster” was completed in 2018, and has since been frequently updated to continue restoring what was lost in the original Serious Sam HD remake.

ASSHDR is an amateur enhancement project inspired by works such as SSHD Extended, BFE Enhanced, and Classic Cathedral. The mod’s development was a journey of learning a bunch of things that I could do in SED2017. Being able to visualize many of the ideas I had in mind was especially satisfying. While I might not have been able to accomplish absolutely everything I had hoped to do, I can say as a first big modding project, I’m fairly satisfied with the results, and I hope other people will like it as well.

I want to give a very special thanks to the following:
Biomech - For teaching me how to use SED2017, fixing my many mistakes/errors, and for providing custom models, modified textures, decals, .rscs, and modified enemy boss files.
UrbanDeHuman - For allowing me to use his Egyptian Canopy models from his "Curse of Sekhmet" map
PikaCommando - For providing the TFE Highlander enemy files, and for general feedback.
Solais, Devostator, UrbanDeHuman, Thanadrax, NSKuber, Ryason55, Asdolg, Ar2R-devil-PiNKy, Zocky, FranckyFox2468, ☢SKVR☢ Clone - for general SED help, feedback, and support.
Seriously! Discord Community - Feedback and support.
Testers: Biomech, ☢SKVR☢ Clone, PikaCommando, Soulmyr, ZeroFollower0, and several anonymous testers – for debugging, feedback, and the like!
Soulmyr - for providing custom Bighead models, modified gate models in Sierra de Chiapas, improvements to the Exotech Larva model + custom destruction effects, and for the updated mod thumbnail image.
Danny - for creating new particle effects, advanced enemy scripting, optimizing, model improvements, and restoring Karnak's classic skybox with upscaling.
Nevermore2790 - for the Spaceship fix mod files.
Freeknik - For allowing me to use his updated TFE textures (and even updating a few additional ones for the mod)

THE CHANGES

GAMEPLAY
The base gameplay was hardly touched at all, given how TFE and TSE are generally considered to be good on their own. It’s a bit of a fine line to tread upon, with the most major changes being the inclusion of two TSE weapons in TFE. Anyways:
The Great Communicator - Inspired by the Xbox port of Serious Sam Classic, The First Encounter now gives you access to a Chainsaw! Rip and Tear their Butts!
Bombs Away - I’ve placed a couple of Serious Bombs in The First Encounter, as well.
Classic Highlanders - courtesy of PikaCommando, TFE now uses the original Highlander Reptiloid variant, homing fireballs and all.
Updated Bosses - Ugh-Zan III is no longer a speeding bullet when pursuing the player, and he’ll sometimes roar when chasing Sam as well. The Exotech Larva has also been given less Cannon Ball resistance (Thanks Bio!). Mordekai the Summoner now has proper cannonball resistance, and may attack slightly faster than before.
Restored Enemy Tactics - When TSEHD was ported to Fusion, any enemy that used a specialized tactic (such as moving in erratic patterns or strafing at a certain angle) ended up losing it during the transition, due to changes in the tactic entity. I did manage to find a workaround for the issue, however, as the original tactic holders still exist on the maps. So, I’ve gone ahead and reassigned them.
Look, it’s a Secret - Almost every level has one (sometimes two!) new secrets added. Best of luck in finding them! For a comprehensive guide on how to locate all of them, see here: https://www.youtube.com/watch?v=UHhZeHydeeY
Lodsemone - A new single-player variant of Treasure Bags and Treasure Chests are sparsely distributed across all the maps, if you like exploring and looking for extra goods. They do nothing except award you with extra points, so they’re there if you want them.
Miscellaneous - I might have added a couple of small traps here or there. I also did my best to locate and fix any bugged enemy spawns.

AESTHETICS
Arguably the central focus of this entire mod, many maps have received aesthetic changes or complete lighting overhauls. Rather than spend all my time listing each individual change, here’s what’s different in a nutshell:
Lighting Overhauls - To try and simulate the look and feel of Serious Sam Classic, some levels have been given complete makeovers. This includes Tomb of Ramses III, Valley of the Kings, Suburbs, Metropolis, Alley of the Sphinxes, Karnak, The Great Pyramid, City of the Gods, Serpent Yards, Courtyards of Gilgamesh, and The Grand Cathedral.
Slight Enhancements - ...Although I find many stages in HD also look fantastic, though they’re not without problems. Changed some skyboxes of pre-existing maps, updated several skyboxes to appear less muted in color, and I also updated some of the Distant Light entities in certain maps.
Background details - Mountains! Added mountains to many maps, to try and make the worlds feel a little bigger.
Foreground details - Added and restored some Classic textures and decals, the most heavily changed examples being the Palenque levels, and the second half of City of the Gods. Also added some extra objects here and there to make certain areas feel less empty. And I might have restored a few small details that were present in Classic, but absent in HD, which includes things like underwater effects and animated fast lights.
Visibility Sectors and Rendering Distance - Because SSHD is better-optimized on the Fusion engine, I was able to update the visibility sectors of many maps without loss in performance. Draw distance on many objects was improved, so that they don't disappear from a short distance any more.

MUSIC
In accordance with where the music changes in the Xbox edition of Serious Sam Classic, every level (except The Grand Cathedral) has been updated to use its Xbox variation during certain parts of the level. So, for example, the first half of Courtyards of Gilgamesh will use the default music, whereas the second half uses the “Temple of Gilgamesh” themes. The only levels that have complete music replacements would be Luxor and Valley of the Jaguar.

RECOMMENDED MODS
I recommend perusing the "Stupidly Classic" collection up above for additional mods that may complement your ASSHDR experience.
253 Comments
.:Jegres.: 29 Oct, 2024 @ 10:42am 
VR Unable to load Level A seriously stupid HD Remaster
First Encounter Levels in VR work, but Second Encounter Levels always give me the error message. Has anyone an idea how to fix this? Do I need something specific from the workshop?
Yeish 12 Oct, 2024 @ 12:15pm 
Played throught the entire SS TSE campaign. Thanks for the experience, although I have no comparison to the original HD release. My playthrough was bug free.
NineKain 6 Oct, 2024 @ 3:26pm 
Unable to load Tomb of Ramses III, incompatibility with "Hitscan To Physical Bullet" mod
Yeish 3 Oct, 2024 @ 2:51pm 
I have played through the entire Second Encounter with this mod. It was a great mod experience, no noticable issues.
Zeus 17 Sep, 2024 @ 9:40am 
Metropolis level won't load
stemur 12 Jul, 2024 @ 10:25am 
When I try to play Insanely Serious HD Remaster of The Citadel, it crashed.
Tayzor Azul 2 May, 2024 @ 3:50am 
Found some broken spawns in The Citadel Spawn ID 10543.
Also there seems to be a spawn problem with some Marsh Hoppers spawning in previous areas 2 of them. It is when you fight Werebulls, Biomech and 2 mini Marsh Hoppers with Serious Damage zone. From there something is going on that spawns the 2 mentioned Hoppers into other areas.
Tayzor Azul 24 Jan, 2024 @ 12:55pm 
Metropolis has a bug with the coin well. I can't find the coin sitting on the side to activate the non-secret money rain. I checked in the editor and the coin is still there but when you play it is not.
Seriously Stupid  [author] 3 Jan, 2024 @ 3:56pm 
that sucks
Fred-104 3 Jan, 2024 @ 11:42am 
Metropolis keeps crashing in the final area. Running on Vulkan API