RimWorld

RimWorld

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[WH40K]Adeptus Xenobiologis: Aeldari
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Mod, 1.2, 1.3, 1.4, 1.5
File Size
Posted
Updated
38.320 MB
17 Oct, 2018 @ 2:53pm
29 Jul @ 3:26pm
56 Change Notes ( view )

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[WH40K]Adeptus Xenobiologis: Aeldari

In 1 collection by Ogliss
Adeptus Mechanicus Collection Warhammer 40k
10 items
Description
RimWorld 1.2, 1.3
Adds Warhammer 40k Eldar as playable Humanoid Alien Race.

Includes native support for Combat Extended.

An Eldar is Required to Build and Research Eldar Technologies

Contents
Races:
  • Eldar - Humanlike
  • Wraithguard - Animal/mechanoid
  • Dark Eldar - Humanlike
  • Talos Pain Engine- Animal/mechanoid
Apparel:
Craftworld Eldar
  • Mesh Armour & Helmet
  • Ranger Armour & Helmet
  • Dire Avenger Armour & Helmet
  • Howling Banshee Armour & Helmet
  • Striking Scorpion Armour & Helmet
  • Swooping Hawk Armour & Helmet
  • Fire Dragon Armour & Helmet
  • Dark Reaper Armour & Helmet
  • Warp Spider Armour & Helmet
  • Warlock Rune Armour & Helmet
  • Farseer Rune Armour & Ghosthelm
Dark Eldar
  • Kabalite Armour & Helmet
  • Sybarite Armour & Helmet
  • Wych Suit & Mask
  • Wych Beastmaster Mask
  • Hellion Armour & Helmet
  • Scourge Armour & Helmet
  • Incubi Armour & Helmet
  • Incubi Lord Armour & Helmet
  • Archon Armour & Helmet
Wargear:
Grenade Packs (Plasma, Haywire, Melta, Hallucination)
Runes (Warding, Wrath, Fortune)
Resources:
Wraithbone - a psycho active crafting material used in the almost all Eldar construction
Psychic Circuitry - eldar component counterpart
Spirit Stones - advanced eldar crafting component, that will eventually be needed for wraithguard/lord construction
Requires:
Humanoid Alien Races
Adeptus Mechanicus: Armoury

Github[github.com]

Other Playable Races

Adeptus Mechanicus: Magos Xenobiologis (Playable Orkoids)

Adeptus Mechanicus: Magos Xenobiologis (Playable Tau)

you have my full permission to rebalance/patch/translate this mod, just please link back to the original :)
This does NOT include reuploading it or any of its contents here, on other websites without my express permission.

Please when reporting Bugs/Errors let me know which of my Other mods if you are using any of them, makes reproducing and tacking down issues much easier :)

Problems? Questions? Comments? Got something youd like to see added to the mod?, Join us on Discord
[discord.gg]

Like the mods? want to help me meet my Imperial Tithe?
[ko-fi.com]
[www.patreon.com]



Are you artistically/creatively inclined and interested in helping with the mods?
I'm always looking for artists to do texturing, writers for descriptions, backstories, please feel free to contact me!

For those with a flair for creative writing, more backstories are always appreciated! feel free to use the Backstory Submission Form[docs.google.com]
Popular Discussions View All (3)
30
19 Mar, 2023 @ 6:51am
PINNED: Bug Reports
Ogliss
7
2 Dec, 2022 @ 1:52pm
PINNED: Balancing & Feedback
Ogliss
2
9 Jul, 2020 @ 6:29am
Some thought about "creating" of wraithbone by eldar.
smith589
427 Comments
Rockmore1 6 Nov @ 2:58pm 
Great mod!
Would it be possible to make wraithbone usable as a construction material, for buildings or furniture?
Deer_DK 31 Oct @ 12:12am 
@Ogliss okay, that makes sense. I'll give it a shot without tampering too much with it then. Thanks for your answers, and for making an awesome mod 😁
Ogliss  [author] 30 Oct @ 8:01am 
@Irishrover13
No idea, never used any of it

@Deer_DK
i Think so, but i really havent messed around with Biotech much, that said, your Supposed to mostly get eldar from any kind of event if your playing as one of the eldar factions.
Irishrover13 30 Oct @ 3:07am 
Is this compatable with the Grimworld stuff?
Deer_DK 29 Oct @ 11:32am 
Ahh, interesting. I'm trying to make an Exodite colony, so I'll probably need some reinforcements during the game, some way or another :D
TenTech 29 Oct @ 9:04am 
The game has occasionally generated pregnant craftworld eldar among starting pawns. I've yet to keep one, but I've always thought it could be considered the reason for the 'colony' in the first place. No getting off the planet until the little tyke has grown up.
Deer_DK 29 Oct @ 7:32am 
@Ogliss
Okay sounds like more hazzle than it's worth, then. Can they have babies as it it now?
Ogliss  [author] 29 Oct @ 6:08am 
@Deer_DK they utilize Humanoid Alien Races, which restricts the tech/research to the eldar race def, in theory you could create new xenotypes for them, though many genes are disabled because the race doesnt have textures for other body/head types, that includes the apparel.
Deer_DK 28 Oct @ 8:45am 
Love the mod. If I wanna play around with Biotech as basis for the race, is it possible to isolate the tech/equipment/materials from the modified baseline human type?
TenTech 8 Aug @ 8:10am 
Only as a crafting component.