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Meaning it bypasses the selection for meat/vegetarian/insect/human, etc. With this mod, the pawn selects any meal and disregards its content.
Also, it seems it is not safe to remove mid game. Upon removal, a LOT of errors seemingly related to Hauling happen. I didn't see in the logs errors related to apparel policy, but it is possible.
This will apply to the entire policy, so if you wanted them to wear hats made of devilstrand, but dusters made of hyperweave in the same policy, this would not work. I tend to not use this since I like them to wear Bioferrite slave collars, but the rest of the clothes made from other materials.
One option you might try is to use Colony Groups, and assign clothing colors to each group. Whenever they go put on a new piece of clothing, they will automatically dye it to whatever color you have assigned to them.
I'm trying to get two groups (based on apparel policy) to wear the same article of clothing but have one group only wear hyperweave and the other only wear devilstrand (sue me, i'm ex-military and like things uniform and organized). Or maybe this mod does it and I'm doing something wrong?