Arma 3
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Caribbean Islands - Smaragd Archipelago
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Data Type: Mod
Mod Type: Terrain
File Size
Posted
Updated
119.176 MB
11 Sep, 2018 @ 3:14am
23 Apr, 2022 @ 1:23pm
15 Change Notes ( view )

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Caribbean Islands - Smaragd Archipelago

Description
Description:
'The islands are commonly refered to as the smaragd (emerald) archipelago due to the greenish tint of the water and their extensive plant life. Originally discovered by the spanish, some time in the early 17-hundreds, it was never colonized by any major power besides a small fort being established to keep pirates in check. The islands are commonly visited by sailors of all professions looking to take on new supplies and careening their ships.'

10x10km sized, fictional, Terrain consisting of several islands and locations.
Intended to be used with the Nassau 1715 Mod.

Map Info:
  • 4 Major Islands
  • 8 Small Islands
  • 4 Minor Islands
  • 5 Villages
  • 1 Fort
  • Several Ruins/Outposts
  • Several Minor Locations

Recommended Mods

Disclaimer:
This Mod is in no way related to Nassau 1715 nor any other mod!
This map is also not a realistic representation of any real world location, nor of the general "Caribbean Theme".




Licence:
This addon is published under APL-ND[www.bohemia.net].
  • You may not reupload this addon.
  • You may not use this addon on monetized servers.
  • You may not change/rework any files of this addon.
If you want to do any of the above ask for permission first!
40 Comments
Kuru_fluffbunny 11 Jun @ 8:22pm 
idk if i miss textures or anything but every single tree is white and not normal colors, what am i missing to make this look better?
Mallekip 5 Jun @ 3:28pm 
Fun terrain!
The large amount of jungle is a little blank - mostly randomly placed trees. Not much reason for the player to get lost in. But you can obviously add your own compositions and things. It's large enough to have vehicles, and you can just as well have a modern or WW2 themed mission. As far as I can tell it inherits all the surfaces, lighting, and colors from Tanoa, so don't expect a new look.

I actually just have one "criticism": the fort on the southeast island uses modern metal walkway stairs. So maybe avoid that part if you have the Nassau 1715 mod loaded.

But seriously, if you want a Pacific or Caribbean mission location with multiple small islands and native villages, without extra mod dependencies, I recommend this.
meandallfour 23 Mar @ 8:57am 
I thought I heard the old man say- "Leave her johnny, leave her!"
knivesseveren 15 Jul, 2023 @ 10:10am 
дизлайк за лживые скриншоты!
tchelabinsk 11 Jun, 2023 @ 5:32am 
I can't find it huh
Luca  [author] 9 Jun, 2023 @ 1:15pm 
@J-Money
Shouldnt be.
J-Money 9 Jun, 2023 @ 11:53am 
is APEX required?
Magadon93 12 Dec, 2022 @ 12:11pm 
Hey ARES what are you using in order to make a survival campaign I would love to use this as well. Maybe with vicious tribals all around as a stranded conquistador.
Bruce Vega 26 Oct, 2022 @ 1:05pm 
Hey Luca! Thank you for this precious archipelago - we are having a harsh but nice survival campain on it. Thank you for you work!
fcb 30 Mar, 2022 @ 9:40pm 
plz make more mmaps for tje 1715 Mod