Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Thank you very much. Thats awesome! :D
If it is possible I'd like to be able to adjust 2 more things (this is just icing on the cake):
-I'd like to give all NPCs a certain level Perseverance, so perma stunning isnt as effective (Probably about 20% armor/magic armor regen after recovering from hard cc)
-I'd like to be able to adjust/add a certain level of physical resistance to all NPCs (probably arround 10%)
I dont know how modding works and can understand if these last 2 changes are not possible or too much work.
Me and my friends love this game, but as the game progessed we felt like it got way too easy. I think to this date there isnt a single mod that lets you change the stats, comabt abilities, talents etc. of all NPCs globally with an ingame item or console (with your very own values).
I have to admit im a complete scrub when it comes to things like this and wanted to ask someone could make a mod for the definite edition that adjusts all NPC stats globally to:
NPC Armor +150%, NPC Magic Armor +90%, NPC Vitality +80%, NPC Damage +50% (unchaged from tactician base value), NPC Accuracy +20%, NPC Armor Growth/lvl and NPC Magic Armor Growth/Lvl can be set to the Tactician base value aswell. In case I missed some stats please set them to Tactician base value.
If all stats are stated in this mod file I can just change the "Value X" if something feels off without risking messing up the syntax right?
Thank you very much in advance to anybody that helps me with this. :)
data "Vitality" " "
In the "" put the % you want health to be increased by.
Example: data "Vitality" "75"