Divinity: Original Sin 2

Divinity: Original Sin 2

48 ratings
Difficulty Increase (Definitive Edition)
   
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Type: Add-on
Game Mode: Story
File Size
Posted
1.848 KB
7 Sep, 2018 @ 2:39pm
1 Change Note ( view )

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Difficulty Increase (Definitive Edition)

Description
Increases the difficulty of Tactician. Enemy Physical armor and magic armor boosted 200% up from 50%. Damage boosted 150% up from 50%, and vitality boosted to 150% up from 50. Made this for my own personal use, and friends, but I thought others might enjoy this too.
28 Comments
Angry Twilight 14 Dec, 2020 @ 5:01pm 
Six man team won't be too boring with this mod.
Damashi The Kaotic  [author] 8 Jul, 2020 @ 11:45am 
@Figaround I t should be. I don't think there is anything in there that should conflict.
Figaround 8 Jul, 2020 @ 6:22am 
Is it compatible with the Enemy Upgrade Overhaul mod?
DjMeleeForm 20 May, 2019 @ 9:11am 
@Damashi The Kaotic
Thank you very much. Thats awesome! :D
Damashi The Kaotic  [author] 20 May, 2019 @ 1:56am 
@DjMeleeForm what you're asking for is possible, but don't recall the syntax for it all. I might make the attempt in ny spare time, but I can't make any promises.
DjMeleeForm 19 May, 2019 @ 8:45am 
Related to my comment below:
If it is possible I'd like to be able to adjust 2 more things (this is just icing on the cake):
-I'd like to give all NPCs a certain level Perseverance, so perma stunning isnt as effective (Probably about 20% armor/magic armor regen after recovering from hard cc)
-I'd like to be able to adjust/add a certain level of physical resistance to all NPCs (probably arround 10%)
I dont know how modding works and can understand if these last 2 changes are not possible or too much work.
DjMeleeForm 19 May, 2019 @ 8:40am 
@Damashi The Kaotic
Me and my friends love this game, but as the game progessed we felt like it got way too easy. I think to this date there isnt a single mod that lets you change the stats, comabt abilities, talents etc. of all NPCs globally with an ingame item or console (with your very own values).

I have to admit im a complete scrub when it comes to things like this and wanted to ask someone could make a mod for the definite edition that adjusts all NPC stats globally to:

NPC Armor +150%, NPC Magic Armor +90%, NPC Vitality +80%, NPC Damage +50% (unchaged from tactician base value), NPC Accuracy +20%, NPC Armor Growth/lvl and NPC Magic Armor Growth/Lvl can be set to the Tactician base value aswell. In case I missed some stats please set them to Tactician base value.
If all stats are stated in this mod file I can just change the "Value X" if something feels off without risking messing up the syntax right?

Thank you very much in advance to anybody that helps me with this. :)
Damashi The Kaotic  [author] 6 May, 2019 @ 5:18pm 
@Marlow its:

data "Vitality" " "

In the "" put the % you want health to be increased by.

Example: data "Vitality" "75"
Marlow 6 May, 2019 @ 3:39pm 
@Damashi The Kaotic Hi, what is the syntax for viutality boost? Thanks in advance
Doc_Calm 13 Jan, 2019 @ 9:46pm 
Gunslinger, I used a similar mod, & had the same behavior, it's not really a problem, the enemies just have their full HP pre- this mod, out of a total of this mod's max vit. Just take it as is. (-: