Shadowrun: Hong Kong - Extended Edition

Shadowrun: Hong Kong - Extended Edition

168 ratings
Good Intentions
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8.846 MB
7 Sep, 2018 @ 5:53am
20 Sep, 2019 @ 5:45am
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Good Intentions

Description
Kairo, year 2056. Your ex-fixer ditched your team, and your lives have been hell ever since. A mysterious offer arrives that could pull you from the depths of all your struggles. But in all your years of experience as a Shadow Runner, you have never seen such an unconventional job!


Note: "Import Character" option has been disabled due to it causing conflicts with some items. Steam doesn't allow to edit tags for some reason. Don't worry, you will have plenty of Karma at the start!
Popular Discussions View All (2)
65
27 May, 2020 @ 4:06am
Bugs / Suggestions / Spoiler comments
DaveOfDeath
13
13 Apr, 2020 @ 1:20pm
Questions & Answers
xNiGHT
68 Comments
Korv 26 Jun @ 5:37am 
This was a good story, I liked how the whole thing played out. I wished there was more to it, but it was great for what it was. Loved it in Egypt. Loved the jackals. I also would have liked to see the final scene change if you decided to blow your cover in regards to fight or flight. (Killing them was definatly not worth xD) It got me to play all the possibilities out at least. That's a W
ekRapid 22 Jan, 2022 @ 10:05pm 
Thank you for spending time to make a free to play mod.
However, always remember the most important rule in storytelling, "Show don't tell".
Subspicion 23 Jul, 2021 @ 10:23am 
Honestly one of the most fun standalone runs i've played. I feel it's just perfect, nothing felt out of wack balance wise, the story was solid, didn't drag on too long or be too short, i liked all the characters, would love to see more from this creator if this is the level of quality they can manage.
Tyrranus 12 Dec, 2020 @ 6:47am 
short but good fun. could use some english native soeaking polish passes. did annoy me it sts hooks for a longer adventure then just ends
European Qoheleth 26 Sep, 2020 @ 4:16am 
The grammar is fairly off in this one. There's too many errors for me to go any further.
artemitavik 29 Jul, 2020 @ 10:45am 
This was a lot of fun. There were some grammar issues and a few bugs with interactive spots, but it was an entertaining mod. There was something for most build types, though for whatever reason, my totem for my shaman was unaccessable. That being said, the story was fun, there was WAY more than the "click, point, shoot" function of some runs, it felt like a PROPER shadowrun.

My main critique... I would have liked there to be more. :)
El_Poco 25 May, 2020 @ 10:03am 
Then I started running into a few bugs (that I'll report in the appropriate discussion). I still managed to get to the end, and I enjoyed it. I was a bit surprised that getting the thumbdrive didn't seem to have any effect (other than having a line about having to remember to show it to the decker, despite my character being a decker herself), maybe I should have done something before going to bed at the end?

Anyway, that's just nitpicking, I really enjoyed it, it's quite original both in the setting and the gameplay itself and make me wish that more UGC went behind the basic "go to a place, shoot people, click the interactions, shoot people." concept.. Thanks a lot for this nice surprise, I hope to see more from you in the future!
(2/2)
El_Poco 25 May, 2020 @ 10:01am 
Wow! That was a really good surprise!

The writing hooked me quickly. It's well written (thematically at least, I see that there are some complaints about needing a proofreader. It didn't shock me but I'm not a native speaker), with character and flavor.

Once the setting is - colorfully - set, it's time for the run in itself, which is interesting and quite impressive technically. I shudder to think of all the triggers there seem to be and the complexity of the ground floor part (and to a lesser extent the first floor). But it's put to really good use: it felt tense, it felt like I had many ways to handle the situation (I don't know how true that is, but it felt that way, which is all that is needed), it navigates the fine line between holding your hand and leaving you completely lost. I'm really impressed by this part.

The second floor was a bit more basic, but still interesting in the way it's done. (1/2)
xNiGHT  [author] 28 Feb, 2020 @ 5:13am 
@undead32 I replied in the Qustions & Answers discussion above.
https://gtm.you1.cn/workshop/filedetails/discussion/1505579152/3216031607504878380/
ycy3030 27 Feb, 2020 @ 2:22am 
damn how can i play this?
I subscribed but can't find in content or new game