RimWorld

RimWorld

81 ratings
Auto Caravan Equip (Autoseller Extension)
   
Award
Favorite
Favorited
Unfavorite
Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5
File Size
Posted
Updated
763.390 KB
20 Aug, 2018 @ 5:08pm
11 Apr, 2024 @ 8:22am
31 Change Notes ( view )

Subscribe to download
Auto Caravan Equip (Autoseller Extension)

Description
This mod adds the ability to Auto Select Personnel and Items when forming a caravan.

Each time you create a caravan, you select who you want, what food, and what items you want to sell at another colony. a lot of these selected items repeat each time, don't you wish there was some way you could automate a large part of this selection.

Additional Info

Caravan forming using Auto Caravan Equip is separated into three parts, Global, Per Personnel and Late Global.

Global

If your rule is of type Global (not to be mistaken for Late Global), then it will change the quantities of the caravan before the Caravan Form window even shows. This is ideal for setting things like Personnel to take. To make a Global type, leave the Apply to Personnel root blank and make sure Process Last is unchecked.

Per Personnel

if your rule is of type Per Personnel, then it changes quantities after you select your route, then it checks the Personnel Root against who has already been set by a Global Type and multiplies by the number of who you take, this is excellent for setting food to take (be sure to set a waypoint back to base for the return journey) or if a certain person needs to take drugs with them. Per Personnel is the only type that can use the Days or Route Days options. To make a Per Personnel type, you just have to set the Apply to Personnel Root to check for who this rule applies to.

Late Global

Similar to Global, but this changes quantities after you set the route, this is more useful for setting items you wish to take to sell, or things you need to take each time. To make a Late Global type, leave the Apply to Personnel root blank and make sure Process Last is checked




Future Plans

Currently it Skips once it goes over Max Mass Capacity, but I plan to change it later so it restricts it to stop just below Max Mass capacity (like the trade rules do with the Allow Partial Trades option)
Popular Discussions View All (2)
0
23 Oct, 2018 @ 10:22am
Presets
Supes
0
17 Oct, 2018 @ 12:57pm
Old Versions
Supes
147 Comments
Sigourney Weaver in Alien4 15 Jan, 2024 @ 9:23am 
I found this mod and realized I had to install auto seller... which I didnt plan on using but I watched to instruction video and will probably use it, too. I wish there was a similar video for this here... thanks for the mod in any case
Just 28 Dec, 2023 @ 7:55am 
@kohonac, I just have created a guide related to caravan's load, dependent on how many Pawns are included. Mb it will be useful: https://gtm.you1.cn/sharedfiles/filedetails/?id=3124918022
Just 28 Dec, 2023 @ 6:24am 
@Torres, it somehow compatible with SRTS.
All rules work, but the proper steps need to be done to assign everything.
https://imgur.com/a/U6MVrQI

1. Click "Load launch group"
2. You can see, that "Process Last" items are already in the list. But no items, related to colonists (because no colonists are assigned)
3. Click "Reset" and assign some colonists. Click "Cancel".
4. Reopen the menu with "Load launch group"
5. Now you have all items queried for loading.
??. If you don't reset on step 3 and simple reopen the Launch menu, then your items "Process Last" will be doubled.
Just 28 Dec, 2023 @ 6:15am 
Hi Supes,
wondering if compatibility with "Vehicle Framework" is planned...
https://gtm.you1.cn/sharedfiles/filedetails/?id=3014915404
Dirmagnos 1 Nov, 2023 @ 8:24am 
Does not seem to work properly in my game.
https://imgur.com/a/wsyePkZ
Only takes wood with caravan.
Torres 23 Jan, 2023 @ 1:22pm 
Is this compatible with SRTS? I just want to load specific medicines and equipment for raids or mining trips in my ships.

thx in advance
dunno 27 Dec, 2022 @ 9:54am 
Is there a way to just load onto the caravan whatever would be sold by the Auto Seller rules for the colony?

For example, I have an Auto Seller (base mod) rule to sell chemfuel above 2000. If I currently have 5000 chemfuel, I'd like 3000 chemfuel to be added to the caravan.
kohonac 15 Aug, 2022 @ 11:12pm 
Hello Supes, i was wondering if you could make a short video on how to setup picking a pawn and a bedroll and enough food for a caravan trip. i have been messing with it off and on for a few months and just cant seem to get the hang of it. much appreciate all your auto sell mods
KuroShiro 23 Nov, 2021 @ 10:59am 
is there a way to just copy paste an entry from the auto seller to the caravan one? Importing from the save file still separates the two.
Supes  [author] 7 Aug, 2021 @ 1:34am 
If you check Treat Defs as Seperate, then it will apply the rule for every different type of item.

per person will only apply with those pawns added by composition rules atm