Serious Sam Fusion 2017 (beta)

Serious Sam Fusion 2017 (beta)

57 ratings
HD Werebull Fix
   
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Content: Enemies
File Size
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38.847 KB
5 Aug, 2018 @ 9:44pm
1 Dec, 2018 @ 7:35pm
3 Change Notes ( view )

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HD Werebull Fix

In 1 collection by Seriously Stupid
the Stupidly Classic Experience
63 items
Description
Modifies the puppet parameters of the Werebull's RunOverFoe attack radius, so it activates a little further away from the player. Also mildly increases the Werebull's speed to counterbalance it.

You're welcome.
6 Comments
DanySD 5 Jan, 2020 @ 8:52am 
I thought i was the only 1 who thought the werebulls are way too broken in fusion especially in levels where they appear in large groups in an arena.
Seriously Stupid  [author] 20 Aug, 2018 @ 6:40pm 
The Werebull hitbox position cannot be changed without causing major problems. Apparently, it sends bulls flying across the map if you attempt to tweak it at all.
Maksman 20 Aug, 2018 @ 3:27pm 
Also the bull hitbox is so odd.
Rockittt 11 Aug, 2018 @ 2:13am 
I always thought the fusion versions of the enemies were a bit... unpolished, this quirk with the warebulls is one of them and I always found it BS when bulls could just turn instantly and hit you despite sucessfully dodgeing them. Think you could also fix the similar issue with the kleers? Nice mod
Seriously Stupid  [author] 9 Aug, 2018 @ 7:03am 
yes
Miko Niku 9 Aug, 2018 @ 12:19am 
is this gonna fix the werebull runoverfoe that happen when they runover you and suddenly turn around keep ram you?