Warhammer: Vermintide 2

Warhammer: Vermintide 2

1,715 ratings
Armory
3
2
13
3
4
3
   
Award
Favorite
Favorited
Unfavorite
Categories: UI, Misc
File Size
Posted
Updated
71.173 KB
4 Aug, 2018 @ 1:23am
3 Nov, 2023 @ 8:28am
34 Change Notes ( view )

Subscribe to download
Armory

Description
Added support for the Forgotten Relics DLC weapons.
---------------------------------------------------------------------------------
Armory provides an in-game weapon browser, complete with:

- Basic weapon attributes;
- Model & illusion previews;
- In-depth attack attributes & bonuses (coming soon)

Open with /armory or set a keybind using the Mod Options menu (F4 by default)
400 Comments
Apokalimon 11 Oct @ 3:09am 
Thank you, it helped!
Tamren 10 Oct @ 11:50pm 
If you have no other mods installed then you are missing the prerequisite mods to run this one. Try installing vermintide mod framework and putting it at the top of the list.
Apokalimon 10 Oct @ 11:35pm 
The mod is not working. In the launcher, in the modification settings, the following message is lit in red: "Missing dependencies in subscribe list". When you enter the game itself, a system message appears in the chat: "[ModManager][error] foundation/scripts/util/error.lua:26: armour must be lower than Vermintide mod Framework in your launcher's load order." I have no other mods installed!
hi3r0ph4nt 17 Jul @ 11:02am 
this works as sanctioned?
Parsley 11 May @ 6:24pm 
Why doesn't this show fire sword's cleave limit as infinite? Or is it infinite only for burning?
Petrichor 23 Apr @ 1:02am 
I think the heavy 2 and heavy 3 of the elf 1 handed sword my be switched around... I'm getting higher damage numbers against the armored training dummy with the 2nd hit in the combo, while the 1st and 3rd are getting the same.
 Dovahbear  8 Apr @ 2:57pm 
Reaper's light 2 causes burn, but it's not mentioned under special properties. Also I think it would be nice if it showed if a weapon has armor slide.
Lûte the Goblin 18 Feb @ 1:57am 
This doesn't seem right either.
https://imgur.com/a/3Xs1bKe
Lûte the Goblin 14 Jan @ 1:56am 
Still waiting for those weapon traits descriptions to be implemented... ("Coming soon!")
Isaakk 12 Jan @ 8:26am 
Is there a way to add custom weapons to this mod so it doesn't crash when checking those?