Wallpaper Engine

Wallpaper Engine

6,508 ratings
AudiOrbits 2.3
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Type: Web
Age Rating: Everyone
Genre: Abstract
Resolution: Dynamic resolution
Category: Wallpaper
File Size
Posted
Updated
2.904 MB
27 May, 2018 @ 2:33pm
7 Sep, 2020 @ 11:13am
24 Change Notes ( view )

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AudiOrbits 2.3

Description
This Wallpaper is using WebGL, WebAudio and a Fractal Algorithm for "Orbit" generation. It reacts to music by projecting the audio-spectrum onto the Orbits in form of color, saturation and brightness.

Usage
At the moment the wallpaper may look the best with music that has some bass in it (most EDM).
You can however tweak it to perfectly fit your preference with over 50 settings.

Features
╠═ 3 Parallax modes with customizable efffect strength
╠╦═ dynamic fractal orbit generator
║╠══ default brightness & saturation settings (when no audio is playing)
║╠══ zoom speed setting
║╠══ rotation speed setting
║╠══ color fade speed setting
║╚══ custom render timing (See Guide for more Details)
╠╦═ color-settings
║╠══ Main background color
║╠══ 5 different color modes
║╠══ customizable fade speed
║╚══ customizable main & secondary color
╠╦═ filter-settings
║╠══ bloom filter
║╠══ 3 different (L)ook (U)p (T)able filters
║╠══ fractal mirror filter
║╠══ FXAA filter
║╚══ blur Filter
╠╦═ audio processing & mapping
║╠══ minimum volume setting
║╠══ minimum brightness setting
║╠══ minimum saturation setting
║╠══ volume multiplier
║╠══ peak filter
║╠══ time smoothing
║╠══ value smoothing
║╠══ audio zoom multiplier
║╚══ audio zoom smoothing
╠═ "tunnel generator" (avoids particles in front of camera)
╠═ optional overlay and background images
╠═ customizable algorithm parameters
╠╦═ advanced settings
║╠══ 3 choosable base textures
║╠══ texture size setting
║╠══ rendering stats
║╠══ shader quality
║╠══ FOV setting
║╠══ Scaling factor
║╠══ orbit level amount
║╠══ orbit level depth
║╠══ orbit subset per level amount
║╠══ orbit point per subset amount
║╠══ fog thickness setting
║╚══ level shifting
╠╦═ iCUE Integration
║╠══ single color mode
║╚══ projection mode
╠═ smooth fade-in
╠═ seizure warning
╚═ debug logging

About
For me this is a fun side-project with a lot to learn and I'm willing to keep it up-to-date in my freetime.

This was once a web-only version[orbits.hexx.one] and is my first Wallpaper-Engine Wallpaper, so things might not be perfect.

The source-code can be found here[github.com]. Please remember to respect the License and give credit where due.


Need help?
If your PC or applications are lagging, please take a look at the Settings Guide forum.

For bugs and other issues please take a look at the Bugreport Thread.

For new feature suggestions, please visit Planning to implement.


Patchnotes
Can be viewed in the "Changes"-tab above.


Thanks for over 80k users O:


WARNINGS
This "Wallpaper" may potentially trigger seizures for people with photosensitive epilepsy.
Looking at it for too long might result in headaches, short-term visual perception changes and more.
Viewer discretion is advised.

This "Wallpaper" can use quite a lot of RAM, CPU & GPU resources, depending on settings.
Be aware!
Popular Discussions View All (7)
71
24 Nov @ 7:18am
PINNED: Problems / Issues / Bugs ⚠️
hexxone
21
17 Sep @ 2:17am
PINNED: New Features / Improvements 💡
hexxone
9
27 Oct, 2023 @ 1:11am
PINNED: Settings in Detail ⚙️
hexxone
284 Comments
DYHJGJJY 21 Nov @ 2:50am 
Harys 7 Oct @ 5:48am 
can you explain in laymans terms what part of the audio affects what part of the changes we see:0 im guessing the variables that can change are, orbit position, their color, maybe the speed at which the orbits move towards you. does the audio affect all the orbits on the screen constantly or does it just create the furthest layer depending on whats playing in the audio at that second? strange way to explain it haha? im not skilled enough to examine the source code but i was very curious about how it worked i tried different songs at different BPMs and different frequencies. to try and figure it out
L>:) 18 Sep @ 7:27pm 
Hello, I have a black screen when using AudiOrbits 2.3. I don’t know what’s going on. It was working fine before. Suddenly, wallpapers of the same type cannot be displayed, and other wallpapers are displayed normally. Can you tell me what’s going on?
Ted Fundy 26 Aug @ 2:57am 
This is cool af, good work!!!
hexxone  [author] 20 Aug @ 10:23pm 
Hi @sethmfmccoy and thanks for your interest in the wallpaper.
I am sorry that you cannot get the wallpaper configured in a satisfying way.
Another user (PIKLE) already made a similar suggestion in the "New Features" discussion, and I have gone ahead and created a github-issue for it: https://github.com/hexxone/audiorbits/issues/9

Unfortunately as I've mentioned to other users before, this Steam version of the Wallpaper is unfortunately quite old and has technical limitations.
For me it is no longer feasible to make modifications to it, as the entire code has already been reworked. It will only be possible to add the feature in the future, and when "Wallpaper Engine" no longer has these technical limitations.
More details can be found in the beta-release page: https://github.com/hexxone/audiorbits/releases/tag/2.4-beta1
sethmfmccoy 20 Aug @ 6:12pm 
*hoping anyone can help*
ive been trying diligently to get this wallpaper aligned and i just cant seem to find a way to make it..
my setup= two stacked ultrawide monitors + a vertical monitor on the left side----
im trying to make the render begin and end on the center of my lower ultrawide.. it just will not stay - ive moved things around in the code, ive made chrome move it over-
the only *very temporary* fix, is to blow the resolution past my monitors ... but 1) the quality is stretched hard - and 2) anything that interrupts the wallpaper makes it reset back to its original "center"
im ripping my hair out trying to make this work,, but its just not happenin
this wallpaper will look SO so so SOSO amazing with it aligned right with alllllllllllllll this screenspace.
please, if anyone has any direction, i would the most appreciative.
Peeper 19 Aug @ 5:31am 
I've been listening to music and staring at my desktop for an hour now.
Release me
Xbox 360 30 Jun @ 11:04am 
fantastic
BacktotheSim 2 Jun @ 2:48pm 
Fuck me, amazing. .... I'd happily have a fit while watching this....
branchie68 31 May @ 10:32am 
thanks very much for your reply. I'll give that a go.