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Zgłoś problem z tłumaczeniem
Don't want to get your hopes up tho about updates cos I have very little time nowadays for this hobby.
But if it's more skills you're after let me suggest you check out RnF's Jack Of All Trades class mod . The Jack Of All Trades class has no skills of its own, but this mod also converts all skills in the game into spells which the class can then use in its 4 spell slots (actually ANY class can then use those spells!).
I updated the description to point out that this is an older version of the Classless mod and there's a newer version inside Viz's Variant Classes mod. I encourage you to shift to that one instead, but it's been a while so I'm not 100% sure whether that version will address the issues you pointed out.
I've been wanting to make some updates to the Animancer - maybe I can do some for the Ranger as well if I get around to it
Starting with no skill points at all feels bad. There is no safe place to have a skill point set already, so include an item in the starter chest that awards one skill point (one use potion) so they can at least start on the discipline they wish to follow.
There isn’t much variety in Ranger skills. The staples aren't there. The immolation Ammo and Ricochet are welcome but we could use something like multishot or rain of arrows type skills for a physical damage AOE choice.
Really wish there was a way to track the number of summons you have active at a time. Skeletons seem a bit underpowered. Do they get better stats with skill investment or just discipline investment. More stat bonuses for minions like resist and armor should be rolled into Discipline levels.
Love the class otherwise.
About the CTD i have to ask the usual questions - what other mods are you playing (if any) and what load order are they in?
Its very much a case-to-case thing 'cos I have a steam friend who was MPing with this mod a lot and I actually asked him about MP issues and he said it plays just fine.
But lets see what we can see
hmmm it could also have been something to do with the particular weapon you swapped to.
But i will look into it, it does sound very strange...
I seem to have run into a bug though, not sure if it's because of the mods I have present, but using weapon swap gives Citizen a huuuge burst of HP regen as if I had used a potion. It seems tied to the Defender Discipline, with the HP addition it gives, as unlearning it seems to resolve the issue. Because of this challenge-nullifying interaction, I'm forgoing my usual Tank builds in favour of a Fighter/Animancer build.
Keep up the great work, all the same!