Torchlight II

Torchlight II

Ocen: 100
Classless Character v.148 (v.148)
2
   
Przyznaj nagrodę
Ulubione
Ulubione
Usuń z ulubionych
Rozmiar pliku
Zamieszczono
Zaktualizowano
14.541 MB
1 kwietnia 2018 o 8:32
7 maja 2019 o 8:55
Listy zmian: 37 ( zobacz )

Zasubskrybuj, aby pobrać
Classless Character v.148 (v.148)

W 1 kolekcji stworzonej przez TOG | Phanjam
Mods By Torchmodder Members
Przedmioty: 43
Opis
(October 2023) This class was included in the Variant Classes mod sometime in 2021. This original mod hasn't gotten any updates since that time, but the one in Variant has had a few (minor) updates. So I recommend you use the version in the Variant mod rather than this one.

A character without a pre-selected playstyle or class. Build it the way you want!

You start with a generic character who can choose to train in any of 6 disciplines: Fighter, Caster, Defender, Animancer, Ranger and Rogue.

The skills per discipline are a mix of training passives and of course active skills. The training passives start giving you buffs that are useful for that discipline and they also serve as a "gating" system to "unlock" the active skills. So for example active skill no.5 on discipline no.1 might be available only when you've reached level 15 of the training skill for that discipline.

Building your character the way you want is possible by training in any combination of disciplines that you like, limited only by the number of skill points you get per levelup. The mod gives you 2 points per levelup to faciliate this.

This mod is still in development

Guess you can say it's in beta stage at the moment. But i've made it public already because I wanted to get reactions to the skill system specifically - is the unlocking too fast? too slow? Does it make you any more "invested" in your character? And, of course, is it fun?!

Any feedback is much appreciated ;)

Acknowlegements

This TL2 mod follows through from the great ideas @gytfunke had for a classless character way back in 2015 or so. I also got a lot of help from @doudley and @lolesch for altering the skills UI which is a huge part of this mod. So without these 3 guys I would never have come up with this mod. Thank you guys very much!

The skill system itself is heavily influenced by those in the games Titan Quest and Grim Dawn.

About using this mod with other mods

For class merge-mods posted for the public here on Steam or on any other mod-files host, I am giving permission only to @Viz for him to use in his Variant Classes mod.

But if anyone wants to merge this mod into their own personal-use / not-for-public merge-mod, then go right ahead ;)
Popularne dyskusje Zobacz wszystkie (2)
18
4 czerwca 2021 o 2:22
@GrimThreat's Suggestions
TOG | Phanjam
1
2 czerwca 2021 o 0:03
Citizen in Coop with friend crashes game
L0v0lup
Komentarzy: 286
TOG | Phanjam  [autor] 28 maja o 17:38 
Hi @hopwood thank you and I'm very happy you like the mod.

Don't want to get your hopes up tho about updates cos I have very little time nowadays for this hobby.

But if it's more skills you're after let me suggest you check out RnF's Jack Of All Trades class mod . The Jack Of All Trades class has no skills of its own, but this mod also converts all skills in the game into spells which the class can then use in its 4 spell slots (actually ANY class can then use those spells!).
hopwood 28 maja o 7:02 
I'm very into this idea of choosing directions of biulds.But right now the class is more of stats stacking(very easy to get block,damage reduction,etc),but less function skills,fun skills.I hope there will be more skills like shield breaking(the roar has too little rang),giving debuffs and so on.this is a great mod,I'mvery enjoying playing with it,Hoping it get better.
Dark Templar Sephiroth 12 listopada 2023 o 15:16 
I'll have to check that out. Thanks!
TOG | Phanjam  [autor] 25 października 2023 o 22:01 
hey thanks so much @Dark Templar Sephiroth for trying out this mod!

I updated the description to point out that this is an older version of the Classless mod and there's a newer version inside Viz's Variant Classes mod. I encourage you to shift to that one instead, but it's been a while so I'm not 100% sure whether that version will address the issues you pointed out.

I've been wanting to make some updates to the Animancer - maybe I can do some for the Ranger as well if I get around to it :steammocking:
Dark Templar Sephiroth 22 października 2023 o 13:46 
Definitely a lot more invested in character development with this mod. I've tried out the rogue, ranger, and animist early game. Some thoughts;

Starting with no skill points at all feels bad. There is no safe place to have a skill point set already, so include an item in the starter chest that awards one skill point (one use potion) so they can at least start on the discipline they wish to follow.

There isn’t much variety in Ranger skills. The staples aren't there. The immolation Ammo and Ricochet are welcome but we could use something like multishot or rain of arrows type skills for a physical damage AOE choice.

Really wish there was a way to track the number of summons you have active at a time. Skeletons seem a bit underpowered. Do they get better stats with skill investment or just discipline investment. More stat bonuses for minions like resist and armor should be rolled into Discipline levels.

Love the class otherwise.
TOG | Phanjam  [autor] 12 lipca 2023 o 7:01 
hey thanks for playing my mod @Kiluma!
About the CTD i have to ask the usual questions - what other mods are you playing (if any) and what load order are they in?
Its very much a case-to-case thing 'cos I have a steam friend who was MPing with this mod a lot and I actually asked him about MP issues and he said it plays just fine.
But lets see what we can see :BL3Thumbsup:
Kiluma 11 lipca 2023 o 10:18 
definetely my favorite class but you cant seem to play in multiplayer, as soon as my friend enters the same zone as me it CTD, any known fix?
TOG | Phanjam  [autor] 11 czerwca 2021 o 9:54 
hey @Erybody thank you for the encouragement i appreciate it very much!
hmmm it could also have been something to do with the particular weapon you swapped to.
But i will look into it, it does sound very strange...
Lash Ketchum 10 czerwca 2021 o 19:25 
Love the idea behind a Build-a-Class sort of philosophy the Citizen is rocking. Currently running one for my Vet HC run.

I seem to have run into a bug though, not sure if it's because of the mods I have present, but using weapon swap gives Citizen a huuuge burst of HP regen as if I had used a potion. It seems tied to the Defender Discipline, with the HP addition it gives, as unlearning it seems to resolve the issue. Because of this challenge-nullifying interaction, I'm forgoing my usual Tank builds in favour of a Fighter/Animancer build.

Keep up the great work, all the same! :steamhappy:
GrimThreat 2 czerwca 2021 o 0:18 
got ya im looking over a website that has a power listing for animancers