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Thanks again for the help and all the responses!
2) Currently - no. But maybe those will get removed in future version. Initially, those were debug lines, forgotten to remove before the release.
3) We're aware of the Fat Zombie lighting bug but hadn't found a way to fix it yet.
1.) Is there a way to disable the ScrN level-up sound ("ROBERTAAAA")?
2.) Is there a way to disable DOOM 3 bosses talking in text form? Cyberdemon saying things like, "Say hello to my little friends" and "I'm out, see ya later" is a bit odd lol.
3.) Is there a fix for Fat Zombies looking glitchy when shining a flashlight on them? They're the only D3 enemy model I've noticed this with. https://i.imgur.com/SwPs3Be.jpeg
# Doom3 Long Game
[20 ScrnGameLength]
GameTitle=DooM
Author=ScrN
Mutators=ScrnDoom3KF.Doom3Mutator
Mutators=ScrnD3Ach.D3AchMut
...
Using that, should I still keep the DOOM 3 Achievements mutator in the list or is that also loaded automatically?
Many settings in ScrnDoom3KF.ini are deprecated by the new enemy spawn system. Check KFMapVote.ini and ScrnGames.ini for details.
So I manually installed the ScrN bundle + this DOOM 3 ScrN Edition, I select ScrN Floor mode, and for mutators I use ScrN Doom3, ScrN Balance, ScrN Server Veterancy Handler, and my ini is edited so that the min and max percentage is set to 100. I still mostly get regular zeds. I've also tried using the DOOM 3 version of Zed Manager that supports ScrN, and no luck with that either. :(
Download the bundle - it has everything preconfigured.
https://gtm.you1.cn/groups/ScrNBalance/discussions/2/483368526570475472/