Crusader Kings II

Crusader Kings II

4,715 ratings
The Seven Kingdoms | AoPK | 15-AUG-24 Release
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File Size
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403.040 MB
18 Mar, 2018 @ 5:28pm
15 Aug @ 10:50am
32 Change Notes ( view )

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The Seven Kingdoms | AoPK | 15-AUG-24 Release

In 1 collection by RowanMaBoot
The Seven Kingdoms (TSK) Official Collection
2 items
Description
If you enjoy this mod and appreciate the work put into it (countless hours), please rate it up, favourite and comment below to show appreciation for the collective efforts of our team and it's contributors!

You can find our discord here: https://discord.gg/xB5ng4T

TSK for CK3 is currently in the works. See our discord (linked above) for teasers and progress updates. If you want to make suggestions, or contribute, feel free to drop by!

Help! The mod isn't showing in the launcher!

This is not a mod related issue per se, but a steam related issue. It is more apparent with larger mod sizes and occurs when you subscribe with either the game launched, or when launching immediately after subbing.

Generally launching the game launcher and closing it down can help resolve this issue. If that doesn't help, then unsubscribe from the mod, launch and close the launcher, resubscribe and wait five minutes. If that doesn't resolve it, then we suggest restarting steam.

What DLCs are needed?

None! Although each of the available DLCs will undoubtedly add more depth to the mod.

The Seven Kingdoms; An Age of Petty Kings

The Seven Kingdoms (TSK) is a CK2 mod based on George RR Martin's book and TV series 'A Song of Ice and Fire', primarily set during the span of time known as the 'Age of Petty Kings', during which Westeros was far more fractured both culturally and religiously.

Brought to you by the TSK team, we offer one of the largest and most detailed maps of Westeros - a good deal of it has been, so to speak, made up (such as the regions added beyond the wall, or many islands) to add additional detail and depth, but is by no means lore unfriendly. Indeed we take great effort to reflect upon the lore as accurately as possible.

Please note that this mod is in it's infancy, and is being worked on by a very small team of dedicated players - not full time developers - and thus there is much awry with it. When compared to other mods, it is most certainly rough around the edges and in dire need of refinement. However fear not! We are working on improving the mod day by day and have been integrating content from many wonderful developers in the PDX CK2 modding community. It may take months or even years to get to a good standard, but we hope it will get there some day.

In the meantime we value greatly the thoughts and opinions of all of our players, and eagerly take on board anyone who wishes to contribute! So please feed back to us, and if you can help in any way we'd be more than happy to take on board anything you can provide.

Feature Highlights
  • 1550+ provinces, most of which are fully playable.
  • Rich, detailed landscapes both with aesthetic and strategic value.
  • A custom-made resource system, with provincial resources and exploitation.
  • A custom-made building system, with extensive structural trees for all holdings.
  • An off-map Valyria, taking advantage of the Jade Dragon Mechanics.
  • Fully playable wildlings, with many bickering tribes and an array of interesting characters!
  • Bookmarks set during the Age of Heroes (WIP) and the Andal Invasion (the 6500s).
  • Many unique culutres, religions and an almost endless pool of characters.
  • Many unique portraits for all of the cultures.
  • Unique mechanics for swearing fealty to another King as a King, forming a dynamic Empire tier title. Great for both multiplayer and singleplayer.
  • The ability to consolidate your 'Empire' tier Kingdom into a single Kingdom, revoking all Vassal Kingdoms in the process.
  • Unique building system made just for the Seven Kingdoms, inspired by other mods such as Lux Invicta.
  • And much more!

Recommended Mods

Credits
Credits will be updated shortly, as assets (with permission) from a number of other authors have been included recently (Warhammer, Winter King, HIP/EMF) - for now most credits are within the packaged readme.

You can also find us on the Paradox Forums (login required): https://forum.paradoxplaza.com/forum/index.php?threads/relz-the-seven-kingdoms.1023743/

Known issues
  • Realm stability varies drastically, and is far from perfect. Independence and other factions are too common, and will be dealt with in coming patches.
  • CBs are somewhat restricted at the moment, though more will be added over the next patches.
  • Mods like CPR will not work; this is because we overhaul portraits with custom clothes and more ourselves.
Popular Discussions View All (26)
328
20 Oct @ 11:23pm
PINNED: Bug Reports
RowanMaBoot
31
29 Jul, 2023 @ 11:23pm
The Seven Kingdoms RP
Phaedos
24
26 Jul, 2023 @ 1:40pm
Loading Screen Crash
tlode72
1,493 Comments
Maelvona 26 Nov @ 1:05am 
Pretty cool mod but why the hell did you add that disgusting face whenever someone gets lunatic? It is impossible to remove with a quick edit as well as it stays when someone has a lunatic with any other malady. Ruined the experience for me as I had to spot people with that goofy ass open mouth deranged look. You can't tell me that this was intended.
FajrAl 22 Nov @ 6:24pm 
I removed 1410 from defaultmap :beeped:
FajrAl 22 Nov @ 5:51pm 
Shouldn't be Maidenpool a port city?
tsf4  [author] 7 Sep @ 6:41am 
You can try cheat mods, just no guarantee they'll work alongside this mod, since its a total conversion.
JosepSanLL 7 Sep @ 3:14am 
Can I use cheats?
tsf4  [author] 29 Aug @ 2:51pm 
Make sure you are playing TSK, not the AGOT mod. If you have the dragon engine checked, that could be why it did. Otherwise, I don't know how to help... we don't have dragons in this mod by itself lol.
Dabeull 29 Aug @ 11:44am 
A dragon moved to my court, don't know if this is normal lol
tsf4  [author] 27 Aug @ 7:59am 
It should be. Let us know how it goes, but we did include in the design of the mod to have multiplayer ability.
caoimhin 27 Aug @ 3:59am 
Hey. Is it compatible for multiplayer co-op gameplay?
Crusader Knight 18 Aug @ 2:48pm 
I think the neck should have a lot lower supply limit and Move speed to make it more accurate to the descriptions of the books.