Sid Meier's Civilization VI

Sid Meier's Civilization VI

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R.E.D. Modpack for Rise and Fall
   
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Type: Mod
Mod: Gameplay
Tamaño
Publicado el
Actualizado el
60.209 KB
10 FEB 2018 a las 7:11 p. m.
16 FEB 2019 a las 7:12 p. m.
5 notas sobre cambios ( ver )
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R.E.D. Modpack for Rise and Fall

Descripción
Units rescaling and formations for Rise and Fall.
Updated for GS

Please feel free to feedback or send any recommendation on unit scaling.

Thank you.

Note:
If the mod is not working for you. Please try this fix here
https://forums.civfanatics.com/resources/workaround-when-returning-to-main-menu-with-r-f-and-some-mods.26701/
73 comentarios
STyGIAN 5 SEP 2021 a las 5:29 a. m. 
@GeloDGreat you are fantastic!
GeloDGreat  [autor] 26 MAY 2020 a las 4:21 p. m. 
I've recreated the R.E.D mod. You can check it here
https://gtm.you1.cn/sharedfiles/filedetails/?id=2055327369
pomegran8 26 MAY 2020 a las 1:48 p. m. 
is it just me or are the battleships, and all air units still big?
Robot_Prince 10 ENE 2020 a las 3:31 p. m. 
Pike and Shot is still huge, I have only GS, and that modpack for that expansion, but it is not working, if I add this as well it is disabled because it says it needs R&F
Moyocoya 17 NOV 2019 a las 12:46 a. m. 
All units are concerned in this version ?
FullAutoAttack 25 ABR 2019 a las 8:56 p. m. 
If we have GS and the GS version this mod do we need this version?
Janos 29 MAR 2019 a las 8:49 p. m. 
do i still need the vanilla modpack?
Gedemon  [autor] 2 MAR 2019 a las 6:53 a. m. 
FYI, I can't fix issues (serious or not) that are not reported.
Cosmic Fox 2 MAR 2019 a las 6:04 a. m. 
@Lordhaw, if you want a good replacement map script, do use Detailed worlds and larger worlds. Both are great mods, YnAMP has some serious issues that stops me from using it.
lordhaw 20 FEB 2019 a las 12:39 p. m. 
OK, I disabled YnAMP for another reason and now am finding in an existing and a new game that the pike and shot are now rescaled. Don't know why that might be though.