Sid Meier's Civilization VI

Sid Meier's Civilization VI

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R.E.D. Modpack for Rise and Fall
   
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Type: Mod
Mod: Gameplay
File Size
Posted
Updated
60.209 KB
10 Feb, 2018 @ 7:11pm
16 Feb, 2019 @ 7:12pm
5 Change Notes ( view )
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R.E.D. Modpack for Rise and Fall

Description
Units rescaling and formations for Rise and Fall.
Updated for GS

Please feel free to feedback or send any recommendation on unit scaling.

Thank you.

Note:
If the mod is not working for you. Please try this fix here
https://forums.civfanatics.com/resources/workaround-when-returning-to-main-menu-with-r-f-and-some-mods.26701/
73 Comments
STyGIAN 5 Sep, 2021 @ 5:29am 
@GeloDGreat you are fantastic!
GeloDGreat  [author] 26 May, 2020 @ 4:21pm 
I've recreated the R.E.D mod. You can check it here
https://gtm.you1.cn/sharedfiles/filedetails/?id=2055327369
pomegran8 26 May, 2020 @ 1:48pm 
is it just me or are the battleships, and all air units still big?
Robot_Prince 10 Jan, 2020 @ 3:31pm 
Pike and Shot is still huge, I have only GS, and that modpack for that expansion, but it is not working, if I add this as well it is disabled because it says it needs R&F
Moyocoya 17 Nov, 2019 @ 12:46am 
All units are concerned in this version ?
FullAutoAttack 25 Apr, 2019 @ 8:56pm 
If we have GS and the GS version this mod do we need this version?
Janos 29 Mar, 2019 @ 8:49pm 
do i still need the vanilla modpack?
Gedemon  [author] 2 Mar, 2019 @ 6:53am 
FYI, I can't fix issues (serious or not) that are not reported.
Cosmic Fox 2 Mar, 2019 @ 6:04am 
@Lordhaw, if you want a good replacement map script, do use Detailed worlds and larger worlds. Both are great mods, YnAMP has some serious issues that stops me from using it.
lordhaw 20 Feb, 2019 @ 12:39pm 
OK, I disabled YnAMP for another reason and now am finding in an existing and a new game that the pike and shot are now rescaled. Don't know why that might be though.