Cities: Skylines

Cities: Skylines

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Parking Lot Roads - 16m Parking Lot
   
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Assets: Road
File Size
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6.503 MB
28 Jan, 2018 @ 8:58pm
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Parking Lot Roads - 16m Parking Lot

Description
Parking lot roads contains several roads for use as parking lots, in addition to several functional parking lot markers specially crafted to work with these(and other) roads.
This is an expansion to that set, adding an additional asymmetric parking lot road. Mass Transit is required due to the asymmetrical road.
Everything in this pack can be found in the Roads menu under the Maintenance tab.

There are some necessities to use this pack, it is not meant to be a standalone solution.
- Road Anarchy, Necessary to place the parking lot markers.
- Traffic Manager (or Rush Hour) with enhanced parking AI enabled, recommended because builtin behavior for parking will mean the custom parking lots will get very little use.
- Move It!, recommended for fine tuning the parking markers placement.
- Parking Lot Roads, this is an expansion to the Parking Lot Roads pack, it is necessary to be subscribed to it.

Contained in this pack
--Roads
16m Parking

For more information, please refer to the Parking Lot Roads pack here: http://gtm.you1.cn/sharedfiles/filedetails/?id=1285201733
40 Comments
patrioticparadox 10 Oct, 2024 @ 8:54am 
Still working fine here, FYSA.
refathebroken 7 Jun, 2023 @ 6:07am 
lbii_ 7 May, 2023 @ 6:21pm 
Has anyone downloaded it recently? Unfortunately, can't find it under "Maintenance" tab, and neither with "Find It" tool. Dosen't seem to work.
ctcatuga 14 Jul, 2022 @ 1:48pm 
My output log has this error with these roads on it. I have unsubbed, resubbed and verified game files for every parking lot road, asset and required item. Is this a critical error??

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

338,766ms | No base generated: 1285201733.4x2 Parking Lot_Data [Core]

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

338,797ms | No base generated: 1285201733.1x1 Electric Vehicle Parking_Data [Core]

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

338,822ms | No base generated: 1285201733.3x2 Parking Lot_Data [Core]

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
happysmash27 31 Jan, 2022 @ 10:50am 
Why is mass transit needed for the asymmetrical road? I have lots of asymmetrical roads from NExt2 and from many assets and do not need Mass Transit to use them. I have no trouble making custom asymmetrical one-way roads either.
musta! 9 Aug, 2021 @ 6:32am 
@TheGreatWolf14 use TM:PE to ban any type of vehicle that goes where you dont want them to go ;)
TheGreatWolf14 1 Aug, 2021 @ 2:05pm 
could we have a one way version of this? It would work nicely for my parking along my canals
GrowlingWolf 15 Apr, 2021 @ 6:13pm 
nice
Syberdyne 12 Jan, 2021 @ 3:33am 
@GUIHXH you need to place the Parking lots on the parking lot Street to prevent that