RimWorld

RimWorld

12,576 ratings
Pick Up And Haul
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5
File Size
Posted
Updated
1.598 MB
23 Jan, 2018 @ 6:31am
15 Apr @ 12:05pm
44 Change Notes ( view )

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Pick Up And Haul

In 1 collection by Mehni
The many mods of Mehni
17 items
Description
"Greatest hauling mod ever" - Chicken Plucker

Colonists will gather stuff in their inventory, then haul it all to a stockpile.

This hauling mod will greatly increase hauling efficiency, because pawns can now carry more than one gun or t-shirt. Those smart and intelligent colonists can use their inventory! You gotta see it to believe it.

Functionality:
If possible, colonists that can haul will haul stuff to their inventory, pick up one more item to haul to a stockpile and then unload their inventory. Colonists that have traveled far to haul something, will look further to haul other items to haul. This distance is dynamic, thanks to AlexTD.

Colonists will unload themselves:
- At semi-regular intervals, if their inventory contains multiple items.
- When their inventory has reached a certain mass limit.
- When they haul something else to a stockpile.
- When they're idle.

You can tell colonists to pick up an item and keep it in their inventory. They will remember what they have and keep it on their person. This is very practical for field doctoring, or for animal trainers taming herds of animals.

Want field-doctoring to be even better? Use Smart Medicine by Uuugggg and doctors will automatically use the meds in their inventory.

Limitations:
- Only player-owned humanlikes can use their inventory to haul. Rule of thumb: If you can order it to equip a gun or wear a pair of pants, it'll use their inventory to haul for you. No guests, animals pretending to be robots, dogs, prisoners, or whatever else.

- The unloading isn't 100% perfect, but it's pretty darn close.

Compatibility notes:
- Works great with AllowTool's Haul Urgently.
- Fully compatible with Combat Extended

FAQ:
I cannot pick up a corpse it's too heavy!
- You need a storage stockpile configured to accept corpses. Make a dumping zone.

Credits and thanks:
- erdelf[ko-fi.com] - this mod would not be possible without him
- AlexTD for many direct code contributions.
- Zorba, Why_is_that and Dingo for code and advice
- Chicken Plucker, for the preview image
- Brrainz, for the amazing Harmony library
- (Spdskatr) return false;
- mlie, for keeping it warm
- My patient testers. You know who you are.

Come join us on discord. https://discord.gg/RimWorld

Translations
- Spanish (courtesy of mora145 and 53N4)
- Russian (courtesy of HanabishiRecca)
- Korean (courtesy of Defo and Pu Rn Ha Ni)
- Chinese (courtesy of 烨灬 and shiuanyue)
- PortugueseBrazilian (courtesy of Bambinoff/Edu)
- Italian (courtesy of kenciccio)
- German (courtesy of Prism)
- French (courtesy of qux)

Balance notes:
On the one hand this takes away a frustration of mine, but I can't deny that it won't make the game at least somewhat easier. You can bring back some of that challenge again with my other mods like Sun Tzu Raider Tactics or Climate Cycle ++.

Ludeon: https://ludeon.com/forums/index.php?topic=35832
GitHub: https://github.com/Mehni/PickUpAndHaul/releases
Steam: https://gtm.you1.cn/sharedfiles/filedetails/?id=1279012058

If you like this mod, please considering buying me a coffee.
[ko-fi.com]
Popular Discussions View All (39)
135
1
28 Oct @ 3:42am
PINNED: Bug reports
Mehni
11
8 Nov @ 1:00pm
Not compatible with 1.5?
Konq
16
26 Jun @ 3:11pm
is it not working anymore?
FluffyGuy
2,278 Comments
Professional Pro 23 Nov @ 7:21pm 
If you're taking suggestions: It would be wonderful if colonist picked up and hauled for caravans and transport pods. It takes forever to load those things, and the people who go sometimes exhaust themselves even if the whole colony helps
Nanook 19 Nov @ 1:03pm 
need help for my case. its not working properly when loading items to vehicle caravan ( vanilla vehicle expanded ) and loading to other floor ( ancient urban ruin mod ), my colonist keep loading items 1 by 1, not by hauling to inventory then load at once.
[岗] Señiorita woofers 12 Nov @ 11:51am 
Yes @Havok this is true for all transport pods. I hope the mod author fixes this.
Havok 9 Nov @ 3:38am 
Hi guys a bit of a niche question probably but I've been using this mod along well 100+ but also SRTS. And have noticed that when loading Pawns don't use their full inventory space like usual but just carry it stack by stack. And when you have 800 pemican to load and carry 25 each trip it gets a bit tedious.
Now I get it might be just incompatible with SRTS or something just wandering if there was a workaround I'm missing.
Найс 7 Nov @ 5:50am 
I solved the problem by moving the mod to the very top and deleted the translator if there is one. Maybe it will help someone
Jet 2 Nov @ 10:29pm 
any way to stop the automatic unloading inventory when returning from caravan? i only want to do it on my terms not have them dump everything on the ground where i lose track of things until they are almost destroyed by the outdoors. real problem with the urban ruins mod
In Vitriol 23 Oct @ 8:39am 
@THE LEGEND KING 50
If you look down at the posts 4 and 6 below yours regarding the slider for: "Minimum free inventory space to consider hauling to inventory" that may be your problem.
Or another mod that affects inventory space, like CE.
THE LEGEND KING 50 23 Oct @ 7:34am 
um does anyone got this problem that pawn only haul items one by one instead of them hauling some of item in their inventory and one item in their hands, because i got that problem can somebody tell on what the cause of it???
FluffDragon 10 Oct @ 5:35pm 
Is there a way to fix the (lack of) interaction with unloading pack animals?
Nesano 5 Oct @ 7:55pm 
Is there a way to get this to work while loading transport pods?