Source Filmmaker

Source Filmmaker

179 ratings
All decorated weapons
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Universe: Team Fortress
Model
Models: Weapon
Tags: SFM
File Size
Posted
420.822 MB
27 Dec, 2017 @ 3:11pm
1 Change Note ( view )

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All decorated weapons

Description
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I do not include textures anymore, there are too many of them since jungle inferno. Instead each model have 10 placeholder texture.
Before using this, it is recommended to copy the folder <SteamApps>\common\SourceFilmmaker\game\workshop\materials\models\decorated\ to <SteamApps>\common\SourceFilmmaker\game\usermod\materials\models\decorated\

Okay, then where do I get the texture from ?
Visit https://weapons.tf/, select your war paint and save your texture. Simple as that. For high quality texture use https://weapons.tf/?textureSize=2048

Where should I save the texture ?
Overwrite any vtf in <SteamApps>\common\SourceFilmmaker\game\usermod\materials\models\decorated\weaponname\ (change usermod to workshop if you didn't copy the folder)


How do I use the model
Add the model like any model and select material 10 to 19

Includes:
weapons\c_models\c_scattergun_decorated.mdl
weapons\c_models\c_amputator\c_amputator_decorated.mdl
weapons\c_models\c_flameball\c_flameball_decorated.mdl
weapons\c_models\c_flamethrower\c_flamethrower_decorated.mdl
weapons\c_models\c_grenadelauncher\c_grenadelauncher_decorated.mdl
weapons\c_models\c_knife\c_knife_decorated.mdl
weapons\c_models\c_medigun\c_medigun_decorated.mdl
weapons\c_models\c_minigun\c_minigun_decorated.mdl
weapons\c_models\c_pistol\c_pistol_decorated.mdl
weapons\c_models\c_revolver\c_revolver_decorated.mdl
weapons\c_models\c_rocketlauncher\c_rocketlauncher_decorated.mdl
weapons\c_models\c_shotgun\c_shotgun_decorated.mdl
weapons\c_models\c_smg\c_smg_decorated.mdl
weapons\c_models\c_sniperrifle\c_sniperrifle_decorated.mdl
weapons\c_models\c_stickybomb_launcher\c_stickybomb_launcher_decorated.mdl
weapons\c_models\c_ubersaw\c_ubersaw_decorated.mdl
weapons\c_models\c_wrench\c_wrench_decorated.mdl
workshop\weapons\c_models\c_atom_launcher\c_atom_launcher_decorated.mdl
workshop\weapons\c_models\c_back_scratcher\c_back_scratcher_decorated.mdl
workshop\weapons\c_models\c_battleaxe\c_battleaxe_decorated.mdl
workshop\weapons\c_models\c_bazaar_sniper\c_bazaar_sniper_decorated.mdl
workshop\weapons\c_models\c_blackbox\c_blackbox_decorated.mdl
workshop\weapons\c_models\c_claidheamohmor\c_claidheamohmor_decorated.mdl
workshop\weapons\c_models\c_crusaders_crossbow\c_crusaders_crossbow_decorated.mdl
workshop\weapons\c_models\c_degreaser\c_degreaser_decorated.mdl
workshop\weapons\c_models\c_demo_cannon\c_demo_cannon_decorated.mdl
workshop\weapons\c_models\c_demo_sultan_sword\c_demo_sultan_sword_decorated.mdl
workshop\weapons\c_models\c_detonator\c_detonator_decorated.mdl
workshop\weapons\c_models\c_gatling_gun\c_gatling_gun_decorated.mdl
workshop\weapons\c_models\c_holymackerel\c_holymackerel_decorated.mdl
workshop\weapons\c_models\c_jag\c_jag_decorated.mdl
workshop\weapons\c_models\c_lochnload\c_lochnload_decorated.mdl
workshop\weapons\c_models\c_powerjack\c_powerjack_decorated.mdl
workshop\weapons\c_models\c_quadball\c_quadball_decorated.mdl
workshop\weapons\c_models\c_reserve_shooter\c_reserve_shooter_decorated.mdl
workshop\weapons\c_models\c_riding_crop\c_riding_crop_decorated.mdl
workshop\weapons\c_models\c_russian_riot\c_russian_riot_decorated.mdl
workshop\weapons\c_models\c_scimitar\c_scimitar_decorated.mdl
workshop\weapons\c_models\c_scorch_shot\c_scorch_shot_decorated.mdl
workshop\weapons\c_models\c_shortstop\c_shortstop_decorated.mdl
workshop\weapons\c_models\c_soda_popper\c_soda_popper_decorated.mdl
workshop\weapons\c_models\c_tele_shotgun\c_tele_shotgun_decorated.mdl
workshop\weapons\c_models\c_tomislav\c_tomislav_decorated.mdl
workshop\weapons\c_models\c_trenchgun\c_trenchgun_decorated.mdl
workshop\weapons\c_models\c_winger_pistol\c_winger_pistol_decorated.mdl
271 Comments
ShadowFallVaries 27 Feb @ 8:43pm 
Nvm, I figured it out.
ShadowFallVaries 27 Feb @ 8:35pm 
I have put in warpaints on certain decorated weapons, but when I select the right model for them they are still white, even though that the vtf file texture is 4MB, but the model I selected is still white, any possible fix on what's going on? I have not found anything regarding the issue I have.
Baldurs Tod  [author] 29 Oct, 2023 @ 2:49am 
Just merge them like cosmetics
Brayden 28 Oct, 2023 @ 7:19pm 
I know you have to use the "c_" models, but is there a way to add them into the mercs hands
Emaulligu 24 Oct, 2023 @ 1:03pm 
Tout a marché comme prévu, merci beaucoup ^^
Emaulligu 24 Oct, 2023 @ 5:07am 
Ok super merci je vais y jeter un oeil ce soir.
Baldurs Tod  [author] 24 Oct, 2023 @ 5:04am 
Emaulligu 22 Oct, 2023 @ 2:04pm 
Hello, sorry if I couldn't find the answer if it's already there. I'd like to bring the specific seed of my weapon into SFM. I have the seed number noted down, and upon previewing it in loadout.tf, it displays correctly. However loadout.tf does not allow me to export the .vtf texture directly, and weapons.tf does not have any place to input a specific seed to the texture to export.
Is there any way to set the seed within weapons.tf or SFM so that it displays the desired one ?
Detona 21 Oct, 2023 @ 2:11pm 
thx
Baldurs Tod  [author] 21 Oct, 2023 @ 4:44am 
You replaced the wrong textures then. White is the texture you need to replace.