RimWorld

RimWorld

2,606 ratings
Designator Shapes
17
6
3
23
14
6
6
3
2
2
3
2
2
   
Award
Favorite
Favorited
Unfavorite
Mod, 1.1, 1.2, 1.3, 1.4, 1.5
File Size
Posted
Updated
1.466 MB
17 Dec, 2017 @ 6:30pm
27 Mar, 2024 @ 4:58pm
71 Change Notes ( view )

Subscribe to download
Designator Shapes

In 1 collection by Merthykins
Merthsoft's Mods
7 items
Description
Allows you to build, mine, zone, etc. in various shapes, such as (both filled and outline):
- Line (including diagonal and freeform)
- Rectangle
- Ellipse
- Circle
- Pentagon
- Hexagon
Also includes these pre-defined object shapes (both filled and outline):
- Sun lamp
- Orbital trade beacon

See the shape dictionary in the mod settings!

There's also a flood-fill tool, as well as undo/redo functionality when the game is paused.

To use:
- Select the task you want to do (build, mine, zone, etc.)
- Select the shape you want to draw in the shapes menu
-- Shapes with a "+" sign on them enter a sub-menu. Select the shape from within that menu
-- Some sub-menus have additional sub-menus. The "+" sign goes deeper into a sub-menu, the "-" sign goes back out
-- Within the rectangle and ellipse sub-menu are the "size input shapes" menu. From here you can define a width and height in the input menu and it will draw that shape in the given size from the middle.
- Use the rotate keys to rotate the shape
- Use the F key (or the key you have bound to "forbid item") to toggle filling of corners.
- There's a setting to allow you to add a "toggle" button that will collapse the menu and restore vanilla functionality.

There are settings you can adjust for flood-fill, the style of menu navigation, and the size and location of the shape menu. You can also drag the menu to put it wherever is most comfortable for you.

PLEASE READ THIS SECTION IF YOU ARE USING RIMFACTORY OR SOS2!
THERE ARE MOD SETTINGS TO HELP CONFIGURE THE COMPATABILITY, BUT IT'S UP TO YOU!
MOD COMPATABILITY:
This mod is generally compatible with other mods no matter the load order. If you are using this with a mod that has rotatable elements (such as RimFactory's conveyor belts or ship-corner pieces from SOS2), you have three options to preserve RimFactory's rotation instead of Designator Shape's:
1) If you have a shape selected that isn't rotatable (lines, cutouts) then rotation is passed down to the other mod. There's nothing you need to do.
2) If you want the other-mod's rotation to work no matter the shape (e.g. rectangles), there is an option to disable rotation keys in the mod setting.
3) You can rebind the rotation keys to different keys if want both.

Art by Halno. Freeform line tool by Jacbo. Chinese translation by 祂.

If you like my work consider buying me a coffee: https://ko-fi.com/merthsoft

Source available: https://github.com/merthsoft/designator-shapes
Popular Discussions View All (13)
2
27 Mar, 2024 @ 1:27pm
Idea: Fill according to fertility on Fertility overlay
amorek
10
18 Jun, 2019 @ 1:40pm
Does this include the Trade Beacon Shape?
Jet
6
25 Oct, 2022 @ 3:07pm
Quarter oval shape,please?
Robob
783 Comments
ziplocccc 26 Jan @ 3:44pm 
tough af
ACrow 31 Dec, 2024 @ 7:18am 
@Merthykins Thank you so much
Merthykins  [author] 30 Dec, 2024 @ 12:44pm 
Hey @ACrow, check in the mod setting for window location. There's a setting for trying to auto-set the window. You can disable that and then set the on-screen coordinates where you want the window to be, and you should be able to drag it around after that. If it's already using the coordinates, just make sure they're on the screen.
ACrow 30 Dec, 2024 @ 8:54am 
Hi everyone, sorry to bother you but I´m having a issue, because I have so many mods, the menu of the shapes doesn´t appear on the screen, and I want to know if someone know how can i fix it (besides uninstalling some mods of course)
Merthykins  [author] 26 Dec, 2024 @ 1:29pm 
You didn't :) I was just being cheeky :P Appreciate the report!
Soldier 595 26 Dec, 2024 @ 12:46pm 
thx man i really appreciate it :D
also apologies if i came off as arrogant/know-it-all
Merthykins  [author] 26 Dec, 2024 @ 9:42am 
Also note rotation doesn't happen for the line tool. Some of these (like the ship corners) should probaly be defaulting to line instead of rectangle. I'm actually not sure why tthey're defaulting to rectangles (something I did wrong I thinnk), but I also sometimes forget about the auto-select setting since I keep it off.
Merthykins  [author] 26 Dec, 2024 @ 9:26am 
I started a new map with a ship-based scenario. I can see now that the hull-corner pieces aren't rotatable if you have rotation enabled and are using the Q and E keys. This can be resolved in the mod settings per the "mod compatability" section. Per SOS2's mod compatability spreadsheet, you can also use the middle mouse button.
Merthykins  [author] 26 Dec, 2024 @ 9:11am 
I can't figure out how to use SOS2 to build a ship, but their compatability spreadsheet says the following:
Prevents corner rotation with Q and E, can still use middle mouse or Enable Keyboard Inputs in mod options menu.

So, per the MOD COMPARABILITY section of the description, options 2 and 3 should be viable:
2) If you want the other-mod's rotation to work no matter the shape (e.g. rectangles), there is an option to disable rotation keys in the mod setting.
3) You can rebind the rotation keys to different keys if want both.

I can rotate the elements that appear rotatable to me when using it (vehicles and such). I cannot locate decals or stairs, so I may need some help in figuring out how to do that. The mod page appears to have a world-map-build-a-spaceship mode that I can't find.
Soldier 595 25 Dec, 2024 @ 5:58pm 
thought*