RimWorld

RimWorld

283 ratings
[KV] Infinite Storage
   
Award
Favorite
Favorited
Unfavorite
Mod, 1.0, 1.1, 1.2, 1.3
File Size
Posted
Updated
515.017 KB
16 Dec, 2017 @ 4:13pm
26 Oct, 2021 @ 6:04pm
76 Change Notes ( view )

Subscribe to download
[KV] Infinite Storage

Description
1.4 - https://gtm.you1.cn/sharedfiles/filedetails/?id=2932669764

Got energy?
Need storage space?
Infinite Storage is right for you!

Infinite Storage
-Build Menu: Misc
-Size: 1x1
-Cost: 100 Metallic + 4 components
-Research: Multi Analyzer & Infinite Storage
-Stores: Everything except food
-Power: 1 W per stored kg - this can be adjusted in Options->Mod Settings->Infinite Storage

Textile Storage
-Build Menu: Misc
-Size: 1x1
-Cost: 50 wood/stone/steel
-Stores: Textiles

Body Part Storage
-Build Menu: Misc
-Size: 1x1
-Cost: 50 wood/stone/steel
-Stores: Body Parts & Medicines

Silver Storage
-Build Menu: Misc
-Size: 1x1
-Cost: 50 wood/stone/steel
-Stores: Silver

Safe for existing saves. For those using Body Part and/or Textile Storage see the instructions below for how to do it.

Infinite Storage requires energy to compress and make available the stored items. The amount of energy required increases linearly as the weight stored increases. If Infinite Storage is not powered, nothing can be added or removed from it. For that reason it may not be a bad idea to keep some extra components, steel, and wood in an out-of-the-way stockpile.

I have decided that Infinite Storage will not break down - in case all components are stored within as that would suck.

There are two 'specialty' storage units: Body Parts and Textiles. These units are capable of storing Body Parts & Medicine and Leather/Wool without energy.

Other Storage Type Mods:
-Weapon Storage
-Apparel Storage (Change Dresser)

Supports:
-Save Storage & Outfit Settings
-Expanded Prosthetics and Organ Engineering (EPOE)
-A Dog Said
-Fast regen
-While You're Up - The option "Optimize hauling to construction" will need to be disabled.
This mod should support/hold all items added by other mods.
- Common Sense - Disable the option for pawns to haul all the materials to craft

Unsupported:
-Architect Sense - When trying to build with stored stuff it'll say no materials were found
-Industrial Rollers - Pullers will not be able to remove items
-Smart Medicine - Prevents doctors from getting medicine out of storage before tending to wounds. Operations will work correctly
- Best Mix

Troubleshooting:
- Common Sense mod - disable the third checkbox under “Opportunistic Jobs” (the one about hauling ingredients for a bill to stockpile).

Ludeon Post[ludeon.com]

Direct Download[github.com]

Github[github.com]

Translators:
Vaniat - Chinese
Чей-то друг - Russian

Like my mods? Consider supporting me!
[ko-fi.com]
Popular Discussions View All (2)
1
13 Oct, 2021 @ 9:32pm
Just a quick question
Hollow Void
0
31 Oct, 2021 @ 7:20am
SOS2
Riael
571 Comments
pgames-food 12 Feb, 2023 @ 8:01pm 
yay :)
Mlie 12 Feb, 2023 @ 2:21pm 
Made an update of this:
https://gtm.you1.cn/sharedfiles/filedetails/?id=2932669764
Hope it helps anyone!
pgames-food 14 Jan, 2023 @ 9:17pm 
thanks kiame for the mods youve made :)
Nightmare 14 Jan, 2023 @ 9:49am 
this mod REALLY needs to be kept updated this mod is SOOOO!!! useful for people who like to start a new game and choose a spot then renovate the map as you just turn unlimited power on and bam now you can place a limitless storage chest and store everything inside whail you build or if you just like hoarding stuff that works also and the box works great with another mod named misc robots without this mod storeing things is SO annoying
bascott83 25 Nov, 2022 @ 11:19pm 
someone please make a updated version!
Gameknight_900 28 Oct, 2022 @ 2:04pm 
This could honestly really help if it were updated to 1.4
KiameV  [author] 7 Oct, 2022 @ 1:15pm 
After 5 years of modding for this game I am stepping aside. Life has me busy and I will not have time to update my mods. If anyone picks this up let me know and I'll post a message in the description pointing people to the 1.4 version.
Newheart 19 Jul, 2022 @ 1:27pm 
This is a great mod for vanilla, however if you add tons of mods like myself problems occur with not accepting all the new mats. I ended up using LWM's Deep Storage exclusively, which you can use Mod Settings to just edit the storage's to be near infinite. Again, good work but just too many problems for heavily modded games.
charger361m 14 Jun, 2022 @ 2:20am 
How do caravans work with this mod everytime i load one up all the stuff ends up back in storage.
I have commitment mode on so no auto save causing it.
[NC]Harry Körner Balance Toast 14 May, 2022 @ 1:46am 
I think I found the issue
Misc. Robots++ ignore taking stuff from the storage to blueprint
but they do fill it, so my pawns take stuff out, while the robots put it straight back in :c
any idea why this could be?